Identity operations / article 46

Create the player.
Protect the world.

Choose the operation before the attributes. New identity, clone, preset, overwrite and deletion each own a different part of your Career database.

REGISTRATION CONTRACTBACKUP→SOURCE ID→TARGET ID→RELOAD PROOF

01 / DIRECT ANSWER

How do you create a player without risking the save?

Save a separate recovery slot, stay outside FC’s own Edit Player screen, press F9 and open Players. For a blank identity use Data → Create New, enter an ID you have checked as unused, then Confirm. Clone only when you need a separate player based on a source. Use a preset for a bundled Icon/player identity, Overwrite Data for predefined fields on a verified target, and Delete only when release is not the intended result. Inspect the exact ID, save the destination and prove it after reload.

NEW IDENTITYCreate / clone / preset

Needs a target-ID collision check.

ADD A RECORD
SAME IDENTITYOverwrite data

Needs an exact target match and rollback.

CHANGE A RECORD
NO IDENTITYDelete player

Not the same as moving to Free Agents.

REMOVE A RECORD

02 / FIVE-ACTION CLASSIFIER

Start from the intended result—not the nearest menu label

01CREATE NEW

Original fictional or missing player

IDENTITY
New target ID
BOUNDARY
Generated starting data
02CLONE EXISTING

A second identity based on a source

IDENTITY
Source + new target
BOUNDARY
Inheritance scope unpublished
03PLAYER PRESET

Bundled Icon/player identity

IDENTITY
Preset source + target
BOUNDARY
Asset-sensitive ID
04OVERWRITE DATA

Predefined fields on a target

IDENTITY
Existing target ID
BOUNDARY
Replacement scope unpublished
05DELETE PLAYER

Remove the exact player

IDENTITY
Existing target ID
BOUNDARY
No GUI undo documented

03 / INTERACTIVE REGISTRATION DESK

Build the identity and recovery ticket locally

Classify the action, record source and target IDs, then complete the reload proof. The desk never contacts FC 26, reads a Career or performs an edit.

PLAYER REGISTRATION OFFICE / LOCAL DESKClassify the operation before touching the record

No FC 26 or save access

01 / OPERATION OWNERSHIP

What should happen to the identity?

CONTROLLED

Choose the smallest action that matches the intended result. Delete and release are not synonyms; preset and overwrite are not generic versions of clone.

SELECTED ROUTENEW PLAYER ID
Register a new identity

A generated player opens in Player Editor.

Do not assume the GUI treats 0 as random; that rule appears only on the legacy Lua page.

04 / PLAYER-ID CONTRACT

The name is presentation; the ID owns the record

SOURCE IDWhere data or assets come from

Needed for clone lineage and preset likeness.

≠
TARGET IDWhich identity will exist or change

Must be unused for creation or exact for overwrite/delete.

≠
VISIBLE NAMEA human verification signal

Useful with team and ID, never sufficient alone.

No public valid ID range exists.

The GUI Wiki asks for a player ID; the legacy Lua page accepts an integer and lets callers pass 0 for a random ID, while warning users to switch to API v2. This article does not transfer that legacy Lua-only rule to the GUI.

05 / CREATE NEW

A blank registration opens as generated player data

01Players

Open the loaded destination.

→
02Data → Create New

Use the creator-documented route.

→
03Enter checked ID

Search first; do not guess collision handling.

→
04Confirm

Player Editor opens generated data.

Generated is not finished. Inspect age, nation, position, team, contract, attributes, appearance, name and PlayStyles as separate player fields before persistence proof.

06 / CLONE EXISTING PLAYER

A clone is a branch—not a backup and not a rename

SOURCEExisting player A

Capture ID, name, team and the intended starting properties.

BRANCH
TARGETNew player B

Use a distinct, checked-unused target identity.

DOCUMENTATION LIMIT

The v26.2.4 changelog confirms Clone Existing Player exists. It does not publish which linked records, miniface, unique animations, contract or team membership are copied. Verify each outcome instead of promising a perfect duplicate.

07 / PLAYER PRESETS & ICONS

The source ID is part of the likeness contract

PRESETChoose bundled identity

The Wiki describes presets as an easy way to add Icons to an existing Career.

+
TARGET IDMatch source for original assets

Required by the creator for the original miniface and unique animations.

→
PROOFReload + inspect

ID, face tile, signature movement, team and player fields.

Equality does not override collision safety. If the source ID already exists in the current Career, stop. The public guide does not document a duplicate-ID resolver.

08 / OVERWRITE DATA

Keep the target identity; assume the field impact is broad

BEFOREVerified target ID

Name + team + visible baseline captured.

OVERWRITE DATA
AFTERPredefined attributes

Exact replaced-field list is not published.

Never discover overwrite scope in the only good save. Use a restored test branch, inspect every high-value identity/contract/appearance field and reload before promoting the result.

09 / DELETE IS NOT RELEASE

One action changes the club; the other removes the player

RELEASE PLAYERMOVE
Player remains an identity

Team membership changes to Free Agents. Use the dedicated transfer/release workflow.

REVERSIBLE THROUGH A NEW MOVE
≠
DELETE PLAYERREMOVE
Player record is removed

The legacy Lua page deletes the first matching players record and all matching teamplayerlinks after the Free Agents step.

RESTORE THE PRE-DELETE SLOT

That page warns users to switch to API v2. Its row semantics are not a field-by-field GUI implementation guarantee; they still prove why “delete” must never be described as a stronger release.

10 / DESTINATION & TEAM MEMBERSHIP

Creation and club assignment are separate checkpoints

LEGACY LUA DEFAULTFree Agents

The older CreatePlayer documentation begins outside a normal club.

→
TEAM ACTIONTransfer the player

Use the transfer workflow to move the verified identity.

→
CAREER PROOFReload the club roster

Search by ID and check current team.

GUI clone destination is unknown. Verify it. The feature atlas tracks the queued transfer, loan and release guide that will own the full team-movement procedure.

11 / SAFE ONE-PLAYER SEQUENCE

One identity, one operation, one restored branch

01
Freeze recovery

Separate Career slot; never overwrite it.

02
Record destination

Career/squad name, date and mode.

03
Close FC Edit Player

Work from Squad Hub, Central or Office.

04
Capture identity

Source/target ID, visible name and team.

05
Perform one action

No attribute cleanup in the same experiment.

06
Inspect editor result

ID, team and obvious data before saving.

07
Save destination

Player Save where applicable, then Career or Squads.

08
Exit and reload

Search the same ID and compare the receipt.

12 / SAVE & RELOAD PROOF

Visible now is not the same as persistent later

EDITOR STATETarget opens

Intermediate evidence only.

→
PLAYER STATEPlayer → Save

Normal edited-player checkpoint.

→
DESTINATIONCareer / Save Squads

The in-game persistence layer.

→
DECISIVEExit → reload → ID search

Same identity and intended result survive.

13 / TWO DIFFERENT CREATE-PLAYER SYSTEMS

Main-menu squads and a loaded Career do not share one contract

FC 26 BUILT-INSettings → Create Player

Create before a new Career, save/current squads, then choose Use Current Squads. Current videos live here.

BASE-GAME SURFACE
LIVE EDITORF9 → Players → Data

Create in the loaded offline environment with player IDs, presets, overwrite and richer field editing.

THIS GUIDE

EA’s base-game created-player and Icon disappearance reports justify a reload test; they do not prove Live Editor uses the same storage path or shares the same bug.

14 / DATA, PORTRAIT & ANIMATION

A player can exist while the likeness is incomplete

PLAYER DATAID + fields

The database identity and editable values.

MINIFACEUI portrait

Preset source-ID condition or separate Generate/Import workflow.

HEAD / APPEARANCE3D model layer

Separate field system with created-player limitations.

UNIQUE ANIMATIONSIdentity-linked motion

The creator includes these in the preset source-ID condition.

15 / FIRST-FAILURE DIAGNOSIS

Search the ID first; repair the first broken boundary

ID ALREADY EXISTSStop the create/clone

Return to an unused target or verify whether this is actually overwrite intent.

PLAYER EXISTS, WRONG TEAMTeam membership branch

Creation succeeded; use the transfer route after backing up.

PLAYER EXISTS, WRONG DATAField/operation branch

Restore and isolate create, clone, preset or overwrite.

NO MINIFACE / ANIMATIONAsset identity branch

Check preset source-ID equality and the separate appearance layers.

MISSING AFTER RELOADPersistence branch

Verify exact destination, Player Save, Career/Save Squads and the loaded slot.

WRONG PLAYER DELETEDDo not keep saving

Exit and restore the untouched pre-delete slot.

16 / FRESH VIDEO AUDIT

Current search results mostly teach the other editor

Four searches returned 48 rows / 30 unique videos on 17 August 2026. Five relevant tracks were normalized. None documents the complete current Live Editor create → clone → preset → overwrite → delete contract.

V04Official preset demo

Creator-linked flow; primary navigation evidence.

4Current FC 26 tracks

Built-in creation, current squads, Icons and PlayStyle context.

1Music-only result

FC 25 Live Editor Icons title; rejected as factual evidence.

30Unique results

No safe full-operation walkthrough found.

EVIDENCE DECISION Creator Wiki/API/changelog own Live Editor behavior. EA and current videos define the base-game boundary. Community posts supply needs and symptoms, never undocumented tool semantics.

17 / FAQ

Player creation, cloning, presets and deletion questions

01How do I create a player in FC 26 Live Editor?

Back up the intended Career, press F9, open Players → Data → Create New, enter a deliberately checked unused player ID and Confirm. Inspect the generated player in Player Editor, edit only the required fields, save and prove the same ID after a full Career reload.

02Does Live Editor generate a random player ID?

The GUI Wiki says you enter the player ID. The legacy Lua page separately documents playerid 0 as a request for a random ID and warns users to move to API v2. Do not assume the GUI shares that 0 rule.

03Where is a newly created player assigned?

The legacy Lua CreatePlayer documentation assigns a new player to Free Agents by default. The public GUI guide does not separately promise every create or clone destination, so verify the current team after creation.

04What is the difference between create and clone?

Create New opens a randomly generated player under a chosen ID. Clone Existing Player starts from an existing player, but the creator does not publish which related rows, assets or team assignment the GUI clone inherits.

05What does Overwrite Data do?

The creator documents it as the place to create a player with predefined attributes. A complete list of overwritten fields is not published, so use it only against a backed-up, verified target.

06How do I add an Icon with a player preset?

Create the intended player, choose the preset and Confirm. If you need the original miniface and unique animations, the creator says the new player ID must equal the source player ID. First verify that this ID is not already occupied in the current save.

07Can two players use the same player ID?

Do not plan an ID collision. The legacy Lua example explicitly checks that the requested ID does not already exist before creation. Search by ID in the exact Career or squad state first.

08Is Delete Player the same as Release Player?

No. Release changes team membership; delete removes the player. The legacy Lua DeletePlayer page explicitly deletes a players-table record and matching teamplayerlinks after moving the player to Free Agents; the GUI is not documented row-by-row.

09Can I undo Delete Player?

No one-click GUI undo is documented. Restore the separate pre-delete Career slot. Do not overwrite that recovery slot with the edited state.

10Why is my created player missing after reload?

First search the recorded player ID, then verify the exact Career/squad destination, Player Save where applicable, in-game refresh and final Career or Save Squads action. Base-game created-player and Icon bugs are separate reports and do not prove a Live Editor cause.

11Can I create players for FUT, Clubs or Volta?

No. Live Editor is not supported for online FUT, Clubs or Volta. The documented player-editing workflow is Manager Career-focused.

12Should I use FC 26 Create Player or Live Editor?

Use the base-game main-menu editor when you want a current-squads player before a new Career. Use Live Editor when the target is the currently loaded offline Career and you need its richer player-data surface. Never mix the persistence rules.

18 / EVIDENCE LEDGER

Creator facts first; adjacent systems stay labeled

01
Official Create Player Wiki

Create New route, chosen player ID, generated player, Overwrite Data, presets and source-ID asset condition.

↗
02
Official Editing Player Wiki

Backup, Manager Career scope, FC Edit Player warning, Player Save, refresh and Career/Squads persistence.

↗
03
Official legacy Lua API page

CreatePlayer/DeletePlayer signatures, random-ID option, Free Agents default and row semantics; the page itself directs users to API v2.

↗
04
Official project README

PC/offline product scope and Create Player capability.

↗
05
Official changelog

Delete in v26.1.5; create, clone and FUT Cards presets in v26.2.4.

↗
06
Official v26.2.4 release

Creator release confirmation for Create Player, Clone Existing Player and FUT Cards Presets.

↗
07
Official v26.1.5 release

Creator release confirmation for Delete Player.

↗
08
Official current version manifest

FC/Live Editor compatibility snapshot at the research freeze.

↗
09
Official preset video

Creator-linked Create Player From Preset visual flow.

↗
10
EA FC 26 Launch Update

Base-game Icons/Heroes availability, kept separate from Live Editor presets.

↗
11
EA Forums: created-player disappearance

Current base-game symptom report; not proof of a Live Editor cause or fix.

↗
12
EA Forums: Icon persistence report

Current base-game Icon reload symptom; establishes the need for reload proof only.

↗
13
Audience: Create Player limitations

Current interest in custom academy casts, missing attributes and PlayStyles.

↗
14
Audience: custom-squad preservation

Current anxiety around squad updates and losing time-intensive created players.

↗
15
Audience: distributing Icons

Current fantasy-roster and Free Agents intent; not tool authority.

↗
16
Current base-game Create Player video

New transcript defines the separate main-menu/current-squads surface.

↗
17
Current created-player Career video

New transcript illustrates fresh-Career/current-squads intent, not in-save Live Editor behavior.

↗
18
Current base-game Icons video

New transcript establishes Icons intent and a different squad-transfer route.

↗
19
Current created-player PlayStyle video

New transcript provides audience/test context only.

↗
20
FC 25 Live Editor Icons video

Exact adjacent title but music-only captions; rejected as technical evidence.

↗
RESEARCH FREEZE · 17 AUGUST 2026

No public GUI ID range, clone field map, clone team-destination rule, overwrite field inventory, duplicate-ID resolver, preset inventory or one-click delete undo was found. Legacy Lua behavior is explicitly deprecated by its own page and never silently transferred to the GUI or API v2.

NEXT / ARTICLE 47Bulk Edit Players47 →