01 / DIRECT ANSWER
What features does FC 26 Live Editor have?
FC 26 Live Editor documents 52 capability groups across seven families: players, teams, managers, Career, match/gameplay, data/Lua and the launcher. It can edit player ratings, potential, PlayStyles, appearance and transfers; reshape budgets, standings, fixtures and formations; move managers; control selected match state; edit database rows and legacy files; and run Lua automation. Availability is not universal: most editor work is offline and Career-focused, online modes are excluded, and each feature has its own save behavior.
Players
Teams
Managers
Career
Match & gameplay
Data & Lua
Launcher
Use this page as a formation sheet, not a tutorial dump. Search here; perform the edit in the dedicated guide. Queued guide URLs are visible but deliberately not clickable until their own evidence-backed article exists.
02 / SEARCHABLE FEATURE ATLAS
Find the exact job before opening F9
Search by outcome—“playstyles,” “budget,” “formation,” “weather,” “Lua”—or filter by feature family and complexity. Each card exposes scope, persistence, evidence and the planned or published canonical route.
Attributes, potential & overall
Edit the ratings that define a player, including potential and positional data.
- WORKS IN
- Manager Career; some Player Career limits
- PERSISTS AS
- Editor Save → Career Save
PlayStyles, PlayStyle+ & traits
Assign or remove playstyles and documented hidden Career traits such as Super Sub.
- WORKS IN
- Player Editor
- PERSISTS AS
- Editor Save → Career Save
Player name & commentary IDs
Choose existing name IDs for commentary or give a player a higher-priority custom name.
- WORKS IN
- Player Editor
- PERSISTS AS
- Editor Save → Career/Squads
Appearance, accessories & tattoos
Edit appearance fields, accessories, sock style and select tattoo options.
- WORKS IN
- Player Editor
- PERSISTS AS
- Editor Save → Career/Squads
Head model replacement
Point an eligible player to a specific head asset; created-player limits are documented.
- WORKS IN
- Player Editor · Appearance
- PERSISTS AS
- Editor Save → Career/Squads
Player miniface import or generation
Import a prepared image or generate a current portrait from the game.
- WORKS IN
- Player Editor · Miniface
- PERSISTS AS
- External file · Live Editor runtime
Development speed & no decline
Set EXP multiplier, bonus EXP or stop negative development for managed-team players.
- WORKS IN
- Player Editor · Other
- PERSISTS AS
- Save-specific extension rule + Career proof
Fitness, injuries & suspension
Heal, injure, set injury duration, keep players fresh or remove a suspension.
- WORKS IN
- Bulk Edit v26.3.5 / Player Editor v26.3.6
- PERSISTS AS
- Action-specific state + reload proof
Current-season player statistics
Adjust goals, assists and clean sheets for competitions in the documented Career scope.
- WORKS IN
- Career · same competitions + Europe
- PERSISTS AS
- Auto-saved field → Career reload proof
Team selection bias
Raise a player’s starting-XI priority and optionally set a match position while Manager AI fills the rest.
- WORKS IN
- Player Career / Manager next opponent
- PERSISTS AS
- Player Save before Play Match → Career proof
Create, clone or delete a player
Create under a checked player ID, branch from a source, use presets, overwrite verified data or remove an exact player.
- WORKS IN
- Players · Data / Player Editor
- PERSISTS AS
- Identity proof → Career/Squads reload
Bulk Edit Players
Filter the visible player list, choose one of nine current actions and close the batch with a reload receipt.
- WORKS IN
- Visible filtered rows
- PERSISTS AS
- Action-specific → Career/Squads proof
Transfer, loan, release & terminate loan
Classify a permanent move, loan, return or Free Agents release before changing club state.
- WORKS IN
- Player Editor · Transfer
- PERSISTS AS
- Transaction → Career reload proof
Contract & transfer-list state
Separate clause and list-state controls from direct movement and optional approach bypasses.
- WORKS IN
- Player Editor / Miscellaneous
- PERSISTS AS
- Club/list state → Career proof
Quick & advanced list filters
Separate basic, Quick and Advanced lanes; group one-list AND and multi-list OR queries safely.
- WORKS IN
- Advanced: Players/Teams · Quick: Players/Managers
- PERSISTS AS
- JSON filter file / current visible view
Reveal player data
Expose hidden player information for scouting and Career review.
- WORKS IN
- Miscellaneous Features
- PERSISTS AS
- Runtime view
Transfer history & undo
Review an exact current-season transfer row, protect the Career and verify the result after a quick undo.
- WORKS IN
- Current Career season
- PERSISTS AS
- Undo → squad + Career reload proof
Team identity & custom name
Inspect team data and temporarily override a club name through a global or save-specific extension file.
- WORKS IN
- Team Editor
- PERSISTS AS
- External CSV; Editor required
Transfer budget
Change the transfer budget of the club managed by the user within the documented numeric boundary.
- WORKS IN
- User-managed club only
- PERSISTS AS
- Team Save → Career Save
League standings
Adjust home/away table values for competitions in the user team’s documented Career scope.
- WORKS IN
- Career competitions + Europe
- PERSISTS AS
- Automatic → Career Save
Fixtures & rescheduling
Move an eligible league fixture date or set a score for a quick-simmed match.
- WORKS IN
- Career · documented competitions
- PERSISTS AS
- Form Save → Career Save
Quick-sim match fixing
Mark teams as favoured or disliked, or set an eligible fixture score; it is not a played-match control.
- WORKS IN
- Career · quick sim only
- PERSISTS AS
- Automatic → Career Save
Coaches & scouts
Change coach capacity up to 20, map the broad perfect-coach output and test the less-documented scout action safely.
- WORKS IN
- Manager Career · managed club
- PERSISTS AS
- Team Save → Career reload proof
Team transfer bans
Ban or unban a club or league in the UI, separate Lua team/player records and prove the external registry after reload.
- WORKS IN
- Career · UI team/league · Lua team/player
- PERSISTS AS
- Dialog/API Save → save-UID JSON; LE runtime
Formation, XI & freeze lineup
Change a Career team’s shape, freeze all eleven only when intended, release rotation and prove the kickoff sheet.
- WORKS IN
- Manager + Player Career · selected team
- PERSISTS AS
- Formation Save → Career Save → kickoff proof
Club or national-team job offer
Generate an offer from the exact club or nation, then accept it through the correct FC 26 manager market.
- WORKS IN
- Team Editor · Manager Career
- PERSISTS AS
- Create → market acceptance → verified Career Save
Team traits & transfer analytics
Filter/edit documented traits and inspect Transfers In/Out, Income, Expenditure and balance columns.
- WORKS IN
- Teams list / Team Editor
- PERSISTS AS
- Mixed: data + reporting
Manager identity, name & traits
Edit manager and team IDs, custom name, license field and documented manager traits.
- WORKS IN
- Manager Editor
- PERSISTS AS
- Action-specific Career state
Manager miniface import or generation
Generate a CPU manager portrait or import a verified 512×512 DDS DXT5 asset, then recover one exact ID override.
- WORKS IN
- CPU-team manager · Manager Editor
- PERSISTS AS
- heads_staff file · Live Editor runtime
Transfer or fire managers
Move a manager to another team or remove that manager from the current job.
- WORKS IN
- Manager Editor
- PERSISTS AS
- Career state
Job security & unsackable
Change manager job security or protect the user manager from dismissal.
- WORKS IN
- Manager Editor / Miscellaneous
- PERSISTS AS
- Career state / runtime hook
Endless Manager Career & market control
Cross the season 15→16 boundary with the experimental v26.3.4+ feature, isolated checkpoints and a separate Manager Market state.
- WORKS IN
- Offline Manager Career · two distinct systems
- PERSISTS AS
- Experimental transition; checkpoint/reload proof required
VPRO & Player Career systems
Route created-VPRO growth, 999 skill points, resources, PlayStyles, fitness and transfer flow to the correct owner.
- WORKS IN
- Created VPRO · Play As Real Player · offline Career
- PERSISTS AS
- Growth tree · player row · resource · event script
Player Career contract-objective bypass
Bypass documented objective gating during the Player Career transfer flow.
- WORKS IN
- VPRO / Player Career
- PERSISTS AS
- Career flow control
Youth Academy reports & controls
Generate youth scout academy reports and use the documented Youth Academy miscellaneous feature.
- WORKS IN
- Manager Career
- PERSISTS AS
- Action-specific Career data
Unsupported teams & leagues
Control hard-coded Career deletion behavior through a validated six-column legacy CSV and new-Career log proof.
- WORKS IN
- New Career · mod creators
- PERSISTS AS
- External CSV; Editor required
CPU vs CPU, substitutions, time & score
Keep v26.2.0+ live Gameplay controls in a separate in-match pass after staging the fixture.
- WORKS IN
- Match runtime · Pass B
- PERSISTS AS
- Runtime / current match
Match setup overrides
Stage stadium, weather, fixture time and crowd before kickoff, then prove each condition against one fixture baseline.
- WORKS IN
- Current fixture · Pass A
- PERSISTS AS
- Runtime/current-fixture until proven
Speedhack: menu, gameplay & hotkeys
Compare one runtime factor with a 1.00 control, gate v26.3.6 hotkeys and diagnose progressive FPS loss.
- WORKS IN
- Offline runtime · menu or gameplay
- PERSISTS AS
- Current process; test receipt only
Gameplay Attribulator
Audit all nine methods, read type and baseline, then test and restore one gameplay value through a controlled match protocol.
- WORKS IN
- Lua · runtime gameplay experiment
- PERSISTS AS
- Runtime change; JSON evidence export
Live database editor
Inspect tables and edit, insert, clone or delete rows while respecting relational keys.
- WORKS IN
- Advanced · database tables
- PERSISTS AS
- Only Career-stored tables persist
Lua 5.4 engine & API v2
Route a football mission through 72 documented calls, six effect owners and an exact proof/recovery receipt.
- WORKS IN
- Features · Lua Engine · API v2
- PERSISTS AS
- Log / file / runtime / Career / network / memory
Lua events & hotkey scripts
Register, prove and remove initialization/Career listeners; keep direct v26.3.6 hotkey execution separate.
- WORKS IN
- Lua API v2 · observation-first
- PERSISTS AS
- Current Lua state; callback-defined effects
Official Lua script library
Search and audit all 35 creator-repository scripts by football job, target scope, executable effect and rollback risk.
- WORKS IN
- Lua · source-audited catalog
- PERSISTS AS
- Read / file / runtime / database / Career
Export season stats & fixtures CSV
Run the two official Career exporters, compare their exact 16- and 10-field schemas and validate CSV structure locally.
- WORKS IN
- Lua · Career Mode · external files
- PERSISTS AS
- Dated Windows Desktop CSV
Lua HTTP requests
Build REQUEST objects, use the seven documented method enums and inspect all ten HTTPResponse fields behind a local safety preflight.
- WORKS IN
- Lua API v2 · external network
- PERSISTS AS
- Remote effect; script-defined local follow-up
Memory API
Audit all 22 low-level methods, prove version and address provenance, and separate read, discovery, write and allocation lifecycles.
- WORKS IN
- Expert Lua · process memory
- PERSISTS AS
- Runtime process state; effect-specific downstream persistence
Legacy file browser & overrides
Preserve the original, hash one local artifact, add or replace one game-relative path, prove the result and restore the known baseline.
- WORKS IN
- Mods · legacy paths · offline
- PERSISTS AS
- Shared external override; Editor required
Compdata hard-coded limits
Validate all 16 current JSON capacities, review numeric deltas and match each replacement against Live Editor logs.
- WORKS IN
- Mod creators · new/edited competitions
- PERSISTS AS
- External JSON; Editor required
Offline anticheat launch chain
Start FC 26 through the creator-documented fake EA Anticheat launcher lifecycle for offline use.
- WORKS IN
- Launcher · offline only
- PERSISTS AS
- Launcher lifecycle
No Mods isolation switch
Disable mods without removing the configured dataPath launch option, useful for controlled testing.
- WORKS IN
- Launcher
- PERSISTS AS
- Launcher setting
Font, CJK & hotkey settings
Set a custom UI font size, use the added CJK font and configure supported hotkeys.
- WORKS IN
- Live Editor settings
- PERSISTS AS
- Local settings
03 / START BY OUTCOME
Four reasons people reach for the Editor
Potential, PlayStyles, development, appearance, names and condition are the dominant “one player” jobs.
Search player features →Reverse an AI transfer, repair a budget, adjust a table or make the intended opponent XI appear.
See world-state layers →Match setup, CPU vs CPU, time, score and quick-sim results are different tools with different timing.
Check persistence →Database, legacy files and Lua expand the tool—but also carry the highest corruption and maintenance cost.
Open the power layer →04 / PERSISTENCE MAP
“It changed” and “it saved” are separate events
The feature family does not determine persistence on its own. Use the object being changed: an entity, the Career database, the running match or an external Editor file.
Typical attributes, potential, PlayStyles, formation and team-field chain.
two explicit savesSeason stats, standings and Database Editor rows may write without the same entity Save button; Career storage still decides what survives.
table-specificSpeed, score, time and code-layer overrides are not automatically a portable Career edit.
restart can resetCustom team names, compdata limits and unsupported-content controls can depend on files outside the Career save.
keep the file05 / PLAYER LAYER
The broadest editor is really six smaller jobs
Attributes, overall, potential, positions, PlayStyles and development.
Name IDs, custom name, commentary relationship and player ID.
Appearance, accessories, tattoos, head model and miniface.
Fitness, injury, suspension, selection bias and retirement filters.
Transfer, loan, release, terminate loan, listing and release clause.
Create/clone/delete, saved filters and Bulk Edit on visible rows.
“Potential, PlayStyles… what other cool features are there?”
That real search language is why the catalog starts with jobs, not internal menu names. Community discussion supplies the question; the creator README, Wiki and changelog supply the answer.
06 / WORLD-STATE LAYER
Club, competition, manager and match are not one object
Mostly Team Editor state. Budget is documented only for the user-managed club.
Available only for the documented Career competition scope; match fixing is quick-sim specific.
A distinct entity with its own editor and persistence behavior.
Runtime or pre-match controls—not the same thing as rewriting a fixture record.
Classifier rule: if the object differs, the future guide differs. That prevents “formation,” “selection bias,” “fixture score” and “live score” from competing for the same query.
07 / POWER-USER LAYER
Database, legacy and Lua trade convenience for reach
- Edit, insert, copy and delete rows
- Primary keys must remain unique
- Only Career-stored tables persist
- Add and replace legacy paths
- Keep external files recoverable
- Editor may be required every launch
- Events, HTTP and database access
- Gameplay, development and ban managers
- Low-level memory API for experts
!Backup is the entry ticket. The creator calls Database Editor easy to misuse, and the VPRO documentation explicitly says some “real” values can live outside the obvious players-table fields.
08 / HARD BOUNDARIES
What this feature list does not promise
The tool’s creator defines offline use. A feature card never overrides that boundary.
The player/team Wikis warn that some features do not work in Player Career or Tournament mode.
Tables absent from the Career file reset after restarting the game.
Pair the exact FC26.exe build with a supported Editor version first.
At this check, Public/Bronze is v26.3.5 while Silver is v26.3.6.
The Wiki warns that use may flag an account and gives no ban guarantee.
09 / VERSION STATE
The catalog is current through v26.3.6
10 / FRESH VIDEO AUDIT
Video search reveals desire—and a trust problem
Features, attributes/budget/PlayStyles and manager/team/transfer queries checked 17 August 2026.
Useful for Career-control language and visible families; README/Wiki still control exact scope.
Useful for the entity-save mental model, but it is FC 25 and cannot prove current FC 26 fields.
“Free,” “premium,” “anti-cheat,” “no ban” and short download promises were excluded from all claims.
New exact-topic results were metadata-only or had no usable subtitle track. The first-pass transcript corpus already contains the strongest current overview and complete legacy walkthrough, so no weak clip was promoted merely to add a video.
11 / FEATURE FAQ
Questions the menu cannot answer by itself
01What can FC 26 Live Editor edit?+
Its documented FC 26 surfaces cover players, teams, managers, Career state, match setup/gameplay, database tables, legacy files and Lua automation. Each surface has its own mode and persistence limits.
02Can Live Editor change player potential and PlayStyles?+
Yes. The creator README names attributes, positions and PlayStyles, and the current Player Editor/changelog documents these fields. Save the player in the editor and then save the Career or Squads state.
03Can it change a club transfer budget?+
Yes, but the official Team Editor Wiki limits the UI budget edit to the user-managed club and warns against values above 2,000,000,000.
04Can it edit formations and starting lineups?+
Yes. The Formation Editor can change a formation, swap players and freeze a lineup in Player or Manager Career. That is separate from live score/time controls.
05Does every change survive after Live Editor closes?+
No. Player/team edits normally need an Editor Save and Career or Squads Save; database persistence depends on whether the table exists in the Career file; custom names, legacy overrides and code hooks may require external files or Live Editor to remain in the launch path.
06Does Live Editor work in Ultimate Team or Pro Clubs?+
No. The creator Wiki says it does not work in online modes such as FUT, Pro Clubs or Volta and describes the tool as offline-only.
07Is the Database Editor safe for beginners?+
No. The creator explicitly presents it as an advanced surface where duplicate keys or invalid relationships can break a Career save. Back up before editing.
08Can Lua scripts from Cheat Engine run unchanged?+
No. The official Lua documentation says Cheat Engine Lua scripts do not work directly. Live Editor exposes its own Lua 5.4.6 engine and APIs.
09Are all listed features in the free Public release?+
Not necessarily at the same moment. The current manifest lists Public/Bronze v26.3.5 and Silver v26.3.6, so current v26.3.6-only additions are temporarily tier-dependent.
10Why are some guide links marked queued?+
This page is the stable classifier for future feature guides. A queued route shows its planned canonical URL without creating a broken link or pretending that the detailed test article is already published.
12 / EVIDENCE LEDGER
Every feature needs an accountable source
Creator’s top-level feature families, process definition and offline-only boundary.
Feature names and first documented FC 26 release from v26.1.0 through v26.3.6.
Current v26.3.6 Silver and v26.3.5 Public/Bronze snapshot checked 17 August 2026.
Mode limits, attributes, names, season stats, selection bias, head models and two-stage save behavior.
Team-name file behavior, budget scope, standings, fixtures, quick-sim match fixing and saving.
Manager search, identity, firing and transfer actions.
Row operations, relational-key warning and table-specific persistence boundary.
Lua 5.4.6, Features → Lua Engine, events, HTTP and documented manager surfaces.
Filter-first selection model and visible-row scope for bulk actions.
Formation, player swaps, freeze-lineup scope and save chain.
Direct transfer/loan operations and their Career-mode context.
Managed-team restriction, EXP multiplier, bonus EXP and No Decline definitions.
JSON override mechanism, editor-required limit behavior and log proof.
Six-column CSV and new-Career code-layer feature for unsupported teams/leagues.
Audience vocabulary around potential, PlayStyles, formation editing and “what else can it do?”; no product fact.
Current language around offline Career freedom and Lua; community claims do not define capability.
Current audience goals and visible feature-family language; creator sources control all facts.
README defines breadth, Wiki defines mechanism and limits, changelog defines FC 26 release history, and the manifest defines current access/compatibility. Community and video sources are used only for audience vocabulary. No local binary was available to independently exercise every field, so a documented capability is not represented as a universal tested guarantee.