Full squad sheet / article 38

Every feature.
Properly marked.

A searchable map of what FC 26 Live Editor actually does. Find the edit you want, see where it works, learn what keeps it after restart, and follow the canonical guide route—without treating every menu item as universal.

FIELD MAP16Players10Teams05Managers05Career04Match & gameplay09Data & Lua03LauncherRelease history ↗

01 / DIRECT ANSWER

What features does FC 26 Live Editor have?

FC 26 Live Editor documents 52 capability groups across seven families: players, teams, managers, Career, match/gameplay, data/Lua and the launcher. It can edit player ratings, potential, PlayStyles, appearance and transfers; reshape budgets, standings, fixtures and formations; move managers; control selected match state; edit database rows and legacy files; and run Lua automation. Availability is not universal: most editor work is offline and Career-focused, online modes are excluded, and each feature has its own save behavior.

01 / PLR16

Players

02 / TEAM10

Teams

03 / MGR5

Managers

04 / CM5

Career

05 / MATCH4

Match & gameplay

06 / DEV9

Data & Lua

07 / BOOT3

Launcher

Use this page as a formation sheet, not a tutorial dump. Search here; perform the edit in the dedicated guide. Queued guide URLs are visible but deliberately not clickable until their own evidence-backed article exists.

02 / SEARCHABLE FEATURE ATLAS

Find the exact job before opening F9

Search by outcome—“playstyles,” “budget,” “formation,” “weather,” “Lua”—or filter by feature family and complexity. Each card exposes scope, persistence, evidence and the planned or published canonical route.

CATALOG STATUS CURRENT
VISIBLE52/ 52
OFFICIAL CHECK17 AUG2026

Complete documented fieldAll seven feature families

Every card is evidence-labelled. Availability still depends on mode, version and entity.
01 / PLRCore

Attributes, potential & overall

Edit the ratings that define a player, including potential and positional data.

WORKS IN
Manager Career; some Player Career limits
PERSISTS AS
Editor Save → Career Save
README + Wikiv26.1.0
Open published guide↗
02 / PLRCore

PlayStyles, PlayStyle+ & traits

Assign or remove playstyles and documented hidden Career traits such as Super Sub.

WORKS IN
Player Editor
PERSISTS AS
Editor Save → Career Save
Changelogv26.1.0
Open published guide↗
03 / PLRCore

Player name & commentary IDs

Choose existing name IDs for commentary or give a player a higher-priority custom name.

WORKS IN
Player Editor
PERSISTS AS
Editor Save → Career/Squads
Wikiv26.1.5
Open published guide↗
04 / PLRCore

Appearance, accessories & tattoos

Edit appearance fields, accessories, sock style and select tattoo options.

WORKS IN
Player Editor
PERSISTS AS
Editor Save → Career/Squads
Changelogv26.1.0–3.5
Open published guide↗
05 / PLRSpecialist

Head model replacement

Point an eligible player to a specific head asset; created-player limits are documented.

WORKS IN
Player Editor · Appearance
PERSISTS AS
Editor Save → Career/Squads
Wikiv26.1.0
Open published guide↗
06 / PLRSpecialist

Player miniface import or generation

Import a prepared image or generate a current portrait from the game.

WORKS IN
Player Editor · Miniface
PERSISTS AS
External file · Live Editor runtime
README + Wikiv26.1.5
Open published guide↗
07 / PLRCore

Development speed & no decline

Set EXP multiplier, bonus EXP or stop negative development for managed-team players.

WORKS IN
Player Editor · Other
PERSISTS AS
Save-specific extension rule + Career proof
Wikiv26.2.1–3.5
Open published guide↗
08 / PLRCore

Fitness, injuries & suspension

Heal, injure, set injury duration, keep players fresh or remove a suspension.

WORKS IN
Bulk Edit v26.3.5 / Player Editor v26.3.6
PERSISTS AS
Action-specific state + reload proof
Changelogv26.3.5–3.6
Open published guide↗
09 / PLRSpecialist

Current-season player statistics

Adjust goals, assists and clean sheets for competitions in the documented Career scope.

WORKS IN
Career · same competitions + Europe
PERSISTS AS
Auto-saved field → Career reload proof
Wikiv26.1.7
Open published guide↗
10 / PLRSpecialist

Team selection bias

Raise a player’s starting-XI priority and optionally set a match position while Manager AI fills the rest.

WORKS IN
Player Career / Manager next opponent
PERSISTS AS
Player Save before Play Match → Career proof
Wikiv26.2.1
Open published guide↗
11 / PLRSpecialist

Create, clone or delete a player

Create under a checked player ID, branch from a source, use presets, overwrite verified data or remove an exact player.

WORKS IN
Players · Data / Player Editor
PERSISTS AS
Identity proof → Career/Squads reload
README + Wikiv26.1.5–2.4
Open published guide↗
12 / PLRSpecialist

Bulk Edit Players

Filter the visible player list, choose one of nine current actions and close the batch with a reload receipt.

WORKS IN
Visible filtered rows
PERSISTS AS
Action-specific → Career/Squads proof
Wikiv26.3.2–3.5
Open published guide↗
13 / PLRCore

Transfer, loan, release & terminate loan

Classify a permanent move, loan, return or Free Agents release before changing club state.

WORKS IN
Player Editor · Transfer
PERSISTS AS
Transaction → Career reload proof
README + Wikiv26.1.4
Open published guide↗
14 / PLRSpecialist

Contract & transfer-list state

Separate clause and list-state controls from direct movement and optional approach bypasses.

WORKS IN
Player Editor / Miscellaneous
PERSISTS AS
Club/list state → Career proof
Changelogv26.1.2–2.5
Open published guide↗
15 / PLRSpecialist

Quick & advanced list filters

Separate basic, Quick and Advanced lanes; group one-list AND and multi-list OR queries safely.

WORKS IN
Advanced: Players/Teams · Quick: Players/Managers
PERSISTS AS
JSON filter file / current visible view
Wikiv26.2.8–3.4
Open published guide↗
16 / PLRCore

Reveal player data

Expose hidden player information for scouting and Career review.

WORKS IN
Miscellaneous Features
PERSISTS AS
Runtime view
README + Wikiv26.1.4
INDEXED HEREOfficial scope only
17 / CMCore

Transfer history & undo

Review an exact current-season transfer row, protect the Career and verify the result after a quick undo.

WORKS IN
Current Career season
PERSISTS AS
Undo → squad + Career reload proof
README + Wikiv26.1.8
Open published guide↗
18 / TEAMCore

Team identity & custom name

Inspect team data and temporarily override a club name through a global or save-specific extension file.

WORKS IN
Team Editor
PERSISTS AS
External CSV; Editor required
Wikiv26.1.2
Open published guide↗
19 / TEAMCore

Transfer budget

Change the transfer budget of the club managed by the user within the documented numeric boundary.

WORKS IN
User-managed club only
PERSISTS AS
Team Save → Career Save
Wikiv26.1.2
Open published guide↗
20 / TEAMSpecialist

League standings

Adjust home/away table values for competitions in the user team’s documented Career scope.

WORKS IN
Career competitions + Europe
PERSISTS AS
Automatic → Career Save
Wikiv26.1.7
Open published guide↗
21 / TEAMSpecialist

Fixtures & rescheduling

Move an eligible league fixture date or set a score for a quick-simmed match.

WORKS IN
Career · documented competitions
PERSISTS AS
Form Save → Career Save
Wikiv26.1.7
Open published guide↗
22 / TEAMSpecialist

Quick-sim match fixing

Mark teams as favoured or disliked, or set an eligible fixture score; it is not a played-match control.

WORKS IN
Career · quick sim only
PERSISTS AS
Automatic → Career Save
Wikiv26.1.7
Open published guide↗
23 / TEAMSpecialist

Coaches & scouts

Change coach capacity up to 20, map the broad perfect-coach output and test the less-documented scout action safely.

WORKS IN
Manager Career · managed club
PERSISTS AS
Team Save → Career reload proof
Wikiv26.1.4
Open published guide↗
24 / TEAMSpecialist

Team transfer bans

Ban or unban a club or league in the UI, separate Lua team/player records and prove the external registry after reload.

WORKS IN
Career · UI team/league · Lua team/player
PERSISTS AS
Dialog/API Save → save-UID JSON; LE runtime
Wikiv26.1.2
Open published guide↗
25 / TEAMCore

Formation, XI & freeze lineup

Change a Career team’s shape, freeze all eleven only when intended, release rotation and prove the kickoff sheet.

WORKS IN
Manager + Player Career · selected team
PERSISTS AS
Formation Save → Career Save → kickoff proof
Wikiv26.2.2
Open published guide↗
26 / TEAMCore

Club or national-team job offer

Generate an offer from the exact club or nation, then accept it through the correct FC 26 manager market.

WORKS IN
Team Editor · Manager Career
PERSISTS AS
Create → market acceptance → verified Career Save
README + Wikiv26.2.1
Open published guide↗
27 / TEAMSpecialist

Team traits & transfer analytics

Filter/edit documented traits and inspect Transfers In/Out, Income, Expenditure and balance columns.

WORKS IN
Teams list / Team Editor
PERSISTS AS
Mixed: data + reporting
Changelogv26.3.1–3.5
INDEXED HEREOfficial scope only
28 / MGRCore

Manager identity, name & traits

Edit manager and team IDs, custom name, license field and documented manager traits.

WORKS IN
Manager Editor
PERSISTS AS
Action-specific Career state
Changelogv26.2.7–3.2
Open published guide↗
29 / MGRSpecialist

Manager miniface import or generation

Generate a CPU manager portrait or import a verified 512×512 DDS DXT5 asset, then recover one exact ID override.

WORKS IN
CPU-team manager · Manager Editor
PERSISTS AS
heads_staff file · Live Editor runtime
Wikiv26.2.8
Open published guide↗
30 / MGRCore

Transfer or fire managers

Move a manager to another team or remove that manager from the current job.

WORKS IN
Manager Editor
PERSISTS AS
Career state
Wikiv26.2.9
Open published guide↗
31 / MGRCore

Job security & unsackable

Change manager job security or protect the user manager from dismissal.

WORKS IN
Manager Editor / Miscellaneous
PERSISTS AS
Career state / runtime hook
Changelogv26.1.5–2.9
Open published guide↗
32 / MGRSpecialist

Endless Manager Career & market control

Cross the season 15→16 boundary with the experimental v26.3.4+ feature, isolated checkpoints and a separate Manager Market state.

WORKS IN
Offline Manager Career · two distinct systems
PERSISTS AS
Experimental transition; checkpoint/reload proof required
Changelogv26.2.9–3.4
Open published guide↗
33 / CMSpecialist

VPRO & Player Career systems

Route created-VPRO growth, 999 skill points, resources, PlayStyles, fitness and transfer flow to the correct owner.

WORKS IN
Created VPRO · Play As Real Player · offline Career
PERSISTS AS
Growth tree · player row · resource · event script
Wikiv26.1.1–2.6
Open published guide↗
34 / CMSpecialist

Player Career contract-objective bypass

Bypass documented objective gating during the Player Career transfer flow.

WORKS IN
VPRO / Player Career
PERSISTS AS
Career flow control
Wikiv26.2.1
Open published guide↗
35 / CMCore

Youth Academy reports & controls

Generate youth scout academy reports and use the documented Youth Academy miscellaneous feature.

WORKS IN
Manager Career
PERSISTS AS
Action-specific Career data
README + Wikiv26.1.3
INDEXED HEREOfficial scope only
36 / CMAdvanced

Unsupported teams & leagues

Control hard-coded Career deletion behavior through a validated six-column legacy CSV and new-Career log proof.

WORKS IN
New Career · mod creators
PERSISTS AS
External CSV; Editor required
Wikiv26.2.6
Open published guide↗
37 / MATCHSpecialist

CPU vs CPU, substitutions, time & score

Keep v26.2.0+ live Gameplay controls in a separate in-match pass after staging the fixture.

WORKS IN
Match runtime · Pass B
PERSISTS AS
Runtime / current match
Changelogv26.2.0
Open published guide↗
38 / MATCHSpecialist

Match setup overrides

Stage stadium, weather, fixture time and crowd before kickoff, then prove each condition against one fixture baseline.

WORKS IN
Current fixture · Pass A
PERSISTS AS
Runtime/current-fixture until proven
Changelogv26.1.5
Open published guide↗
39 / MATCHSpecialist

Speedhack: menu, gameplay & hotkeys

Compare one runtime factor with a 1.00 control, gate v26.3.6 hotkeys and diagnose progressive FPS loss.

WORKS IN
Offline runtime · menu or gameplay
PERSISTS AS
Current process; test receipt only
Changelogv26.1.0–3.6
Open published guide↗
40 / MATCHAdvanced

Gameplay Attribulator

Audit all nine methods, read type and baseline, then test and restore one gameplay value through a controlled match protocol.

WORKS IN
Lua · runtime gameplay experiment
PERSISTS AS
Runtime change; JSON evidence export
Wikiv26.2.2
Open published guide↗
41 / DEVAdvanced

Live database editor

Inspect tables and edit, insert, clone or delete rows while respecting relational keys.

WORKS IN
Advanced · database tables
PERSISTS AS
Only Career-stored tables persist
README + Wikiv26.1.0
Open published guide↗
42 / DEVAdvanced

Lua 5.4 engine & API v2

Route a football mission through 72 documented calls, six effect owners and an exact proof/recovery receipt.

WORKS IN
Features · Lua Engine · API v2
PERSISTS AS
Log / file / runtime / Career / network / memory
README + Wikiv26.1.0–3.6
Open published guide↗
43 / DEVAdvanced

Lua events & hotkey scripts

Register, prove and remove initialization/Career listeners; keep direct v26.3.6 hotkey execution separate.

WORKS IN
Lua API v2 · observation-first
PERSISTS AS
Current Lua state; callback-defined effects
WikiEvents API v2 · hotkey v26.3.6
Open published guide↗
44 / DEVAdvanced

Official Lua script library

Search and audit all 35 creator-repository scripts by football job, target scope, executable effect and rollback risk.

WORKS IN
Lua · source-audited catalog
PERSISTS AS
Read / file / runtime / database / Career
README + WikiRepository snapshot 10 Aug 2026
Open published guide↗
45 / DEVAdvanced

Export season stats & fixtures CSV

Run the two official Career exporters, compare their exact 16- and 10-field schemas and validate CSV structure locally.

WORKS IN
Lua · Career Mode · external files
PERSISTS AS
Dated Windows Desktop CSV
Official Lua sourceRepository snapshot 10 Aug 2026
Open published guide↗
46 / DEVAdvanced

Lua HTTP requests

Build REQUEST objects, use the seven documented method enums and inspect all ten HTTPResponse fields behind a local safety preflight.

WORKS IN
Lua API v2 · external network
PERSISTS AS
Remote effect; script-defined local follow-up
WikiWiki revision 1 Oct 2025
Open published guide↗
47 / DEVAdvanced

Memory API

Audit all 22 low-level methods, prove version and address provenance, and separate read, discovery, write and allocation lifecycles.

WORKS IN
Expert Lua · process memory
PERSISTS AS
Runtime process state; effect-specific downstream persistence
Wiki19 initial methods · 3 additions in v26.3.6
Open published guide↗
48 / DEVAdvanced

Legacy file browser & overrides

Preserve the original, hash one local artifact, add or replace one game-relative path, prove the result and restore the known baseline.

WORKS IN
Mods · legacy paths · offline
PERSISTS AS
Shared external override; Editor required
README + Wikiv26.1.0–3.6
Open published guide↗
49 / DEVAdvanced

Compdata hard-coded limits

Validate all 16 current JSON capacities, review numeric deltas and match each replacement against Live Editor logs.

WORKS IN
Mod creators · new/edited competitions
PERSISTS AS
External JSON; Editor required
WikiDocumented current feature
Open published guide↗
50 / BOOTCore

Offline anticheat launch chain

Start FC 26 through the creator-documented fake EA Anticheat launcher lifecycle for offline use.

WORKS IN
Launcher · offline only
PERSISTS AS
Launcher lifecycle
README + WikiCore capability
Open published guide↗
51 / BOOTCore

No Mods isolation switch

Disable mods without removing the configured dataPath launch option, useful for controlled testing.

WORKS IN
Launcher
PERSISTS AS
Launcher setting
Changelogv26.3.1
Open published guide↗
52 / BOOTCore

Font, CJK & hotkey settings

Set a custom UI font size, use the added CJK font and configure supported hotkeys.

WORKS IN
Live Editor settings
PERSISTS AS
Local settings
Changelogv26.3.6
Open published guide↗

03 / START BY OUTCOME

Four reasons people reach for the Editor

01 / BUILD THE PLAYERFix what Career cannot express

Potential, PlayStyles, development, appearance, names and condition are the dominant “one player” jobs.

Search player features →
02 / REPAIR THE WORLDCorrect the save, not the story

Reverse an AI transfer, repair a budget, adjust a table or make the intended opponent XI appear.

See world-state layers →
03 / DIRECT THE MATCHStage a specific football moment

Match setup, CPU vs CPU, time, score and quick-sim results are different tools with different timing.

Check persistence →
04 / BUILD ON TOPAutomate or create a mod layer

Database, legacy files and Lua expand the tool—but also carry the highest corruption and maintenance cost.

Open the power layer →

04 / PERSISTENCE MAP

“It changed” and “it saved” are separate events

The feature family does not determine persistence on its own. Use the object being changed: an entity, the Career database, the running match or an external Editor file.

ENTITY EDITPLAYER / TEAM
Editor Save → screen refresh → Career Save

Typical attributes, potential, PlayStyles, formation and team-field chain.

two explicit saves
AUTO-WRITTEN STATECOMPETITION / DB
Action applies immediately

Season stats, standings and Database Editor rows may write without the same entity Save button; Career storage still decides what survives.

table-specific
RUNTIME CONTROLMATCH / HOOK
Current process or match

Speed, score, time and code-layer overrides are not automatically a portable Career edit.

restart can reset
EXTERNAL EXTENSIONCSV / JSON / LEGACY
File + Live Editor launch path

Custom team names, compdata limits and unsupported-content controls can depend on files outside the Career save.

keep the file
CHANGE MISSING AFTER RESTART?Diagnose the exact persistence checkpoint→

05 / PLAYER LAYER

The broadest editor is really six smaller jobs

01Performance

Attributes, overall, potential, positions, PlayStyles and development.

02Identity

Name IDs, custom name, commentary relationship and player ID.

03Visuals

Appearance, accessories, tattoos, head model and miniface.

04Availability

Fitness, injury, suspension, selection bias and retirement filters.

05Transactions

Transfer, loan, release, terminate loan, listing and release clause.

06Scale

Create/clone/delete, saved filters and Bulk Edit on visible rows.

“Potential, PlayStyles… what other cool features are there?”

That real search language is why the catalog starts with jobs, not internal menu names. Community discussion supplies the question; the creator README, Wiki and changelog supply the answer.

06 / WORLD-STATE LAYER

Club, competition, manager and match are not one object

CLUBName · budget · bans · traits

Mostly Team Editor state. Budget is documented only for the user-managed club.

↘
COMPETITIONStandings · fixtures · quick sim

Available only for the documented Career competition scope; match fixing is quick-sim specific.

↙
MANAGERName · move · fire · security

A distinct entity with its own editor and persistence behavior.

↘
MATCHSetup · live time · score · CPU

Runtime or pre-match controls—not the same thing as rewriting a fixture record.

Classifier rule: if the object differs, the future guide differs. That prevents “formation,” “selection bias,” “fixture score” and “live score” from competing for the same query.

07 / POWER-USER LAYER

Database, legacy and Lua trade convenience for reach

DATABASEADVANCED
Change structured game records live
  • Edit, insert, copy and delete rows
  • Primary keys must remain unique
  • Only Career-stored tables persist
Failure cost: broken relationships or save
LEGACYMOD LAYER
Override or export file assets
  • Add and replace legacy paths
  • Keep external files recoverable
  • Editor may be required every launch
Failure cost: load crash or stale override
LUA v2PROGRAMMABLE
Automate against a running game
  • Events, HTTP and database access
  • Gameplay, development and ban managers
  • Low-level memory API for experts
Failure cost: script-defined, potentially high

!Backup is the entry ticket. The creator calls Database Editor easy to misuse, and the VPRO documentation explicitly says some “real” values can live outside the obvious players-table fields.

08 / HARD BOUNDARIES

What this feature list does not promise

ONLINENo FUT, Pro Clubs or Volta

The tool’s creator defines offline use. A feature card never overrides that boundary.

ALL MODESCareer-first, not universal

The player/team Wikis warn that some features do not work in Player Career or Tournament mode.

ALL TABLESDatabase persistence varies

Tables absent from the Career file reset after restarting the game.

ALL VERSIONSA changelog name is not compatibility

Pair the exact FC26.exe build with a supported Editor version first.

ALL TIERSNewest additions can be temporary Silver

At this check, Public/Bronze is v26.3.5 while Silver is v26.3.6.

ZERO RISK“No ban” is not an official feature

The Wiki warns that use may flag an account and gives no ban guarantee.

09 / VERSION STATE

The catalog is current through v26.3.6

CURRENT SILVERv26.3.6latest catalog ceiling
≠
PUBLIC / BRONZEv26.3.5current access floor

10 / FRESH VIDEO AUDIT

Video search reveals desire—and a trust problem

03 × 12Fresh result sets

Features, attributes/budget/PlayStyles and manager/team/transfer queries checked 17 August 2026.

V12Best current overview

Useful for Career-control language and visible families; README/Wiki still control exact scope.

V37Best complete walkthrough

Useful for the entity-save mental model, but it is FC 25 and cannot prove current FC 26 fields.

05+Repack-style duplicates

“Free,” “premium,” “anti-cheat,” “no ban” and short download promises were excluded from all claims.

New exact-topic results were metadata-only or had no usable subtitle track. The first-pass transcript corpus already contains the strongest current overview and complete legacy walkthrough, so no weak clip was promoted merely to add a video.

11 / FEATURE FAQ

Questions the menu cannot answer by itself

01What can FC 26 Live Editor edit?

Its documented FC 26 surfaces cover players, teams, managers, Career state, match setup/gameplay, database tables, legacy files and Lua automation. Each surface has its own mode and persistence limits.

02Can Live Editor change player potential and PlayStyles?

Yes. The creator README names attributes, positions and PlayStyles, and the current Player Editor/changelog documents these fields. Save the player in the editor and then save the Career or Squads state.

03Can it change a club transfer budget?

Yes, but the official Team Editor Wiki limits the UI budget edit to the user-managed club and warns against values above 2,000,000,000.

04Can it edit formations and starting lineups?

Yes. The Formation Editor can change a formation, swap players and freeze a lineup in Player or Manager Career. That is separate from live score/time controls.

05Does every change survive after Live Editor closes?

No. Player/team edits normally need an Editor Save and Career or Squads Save; database persistence depends on whether the table exists in the Career file; custom names, legacy overrides and code hooks may require external files or Live Editor to remain in the launch path.

06Does Live Editor work in Ultimate Team or Pro Clubs?

No. The creator Wiki says it does not work in online modes such as FUT, Pro Clubs or Volta and describes the tool as offline-only.

07Is the Database Editor safe for beginners?

No. The creator explicitly presents it as an advanced surface where duplicate keys or invalid relationships can break a Career save. Back up before editing.

08Can Lua scripts from Cheat Engine run unchanged?

No. The official Lua documentation says Cheat Engine Lua scripts do not work directly. Live Editor exposes its own Lua 5.4.6 engine and APIs.

09Are all listed features in the free Public release?

Not necessarily at the same moment. The current manifest lists Public/Bronze v26.3.5 and Silver v26.3.6, so current v26.3.6-only additions are temporarily tier-dependent.

10Why are some guide links marked queued?

This page is the stable classifier for future feature guides. A queued route shows its planned canonical URL without creating a broken link or pretending that the detailed test article is already published.

12 / EVIDENCE LEDGER

Every feature needs an accountable source

01
Official project README

Creator’s top-level feature families, process definition and offline-only boundary.

↗
02
Official FC 26 changelog

Feature names and first documented FC 26 release from v26.1.0 through v26.3.6.

↗
03
Official current manifest

Current v26.3.6 Silver and v26.3.5 Public/Bronze snapshot checked 17 August 2026.

↗
04
Editing Player Wiki

Mode limits, attributes, names, season stats, selection bias, head models and two-stage save behavior.

↗
05
Editing Team Wiki

Team-name file behavior, budget scope, standings, fixtures, quick-sim match fixing and saving.

↗
06
Editing Manager Wiki

Manager search, identity, firing and transfer actions.

↗
07
Database Editor Wiki

Row operations, relational-key warning and table-specific persistence boundary.

↗
08
Lua API v2

Lua 5.4.6, Features → Lua Engine, events, HTTP and documented manager surfaces.

↗
09
Bulk Editing Wiki

Filter-first selection model and visible-row scope for bulk actions.

↗
10
Formation Editor Wiki

Formation, player swaps, freeze-lineup scope and save chain.

↗
11
Player Transfers Wiki

Direct transfer/loan operations and their Career-mode context.

↗
12
Player Development Wiki

Managed-team restriction, EXP multiplier, bonus EXP and No Decline definitions.

↗
13
Compdata Limits Wiki

JSON override mechanism, editor-required limit behavior and log proof.

↗
14
Unsupported Career content Wiki

Six-column CSV and new-Career code-layer feature for unsupported teams/leagues.

↗
15
Audience feature question

Audience vocabulary around potential, PlayStyles, formation editing and “what else can it do?”; no product fact.

↗
16
Current Career feature demand

Current language around offline Career freedom and Lua; community claims do not define capability.

↗
17
V12 — current feature overview

Current audience goals and visible feature-family language; creator sources control all facts.

↗
Checked 17 August 2026

README defines breadth, Wiki defines mechanism and limits, changelog defines FC 26 release history, and the manifest defines current access/compatibility. Community and video sources are used only for audience vocabulary. No local binary was available to independently exercise every field, so a documented capability is not represented as a universal tested guarantee.

PUBLISHED CLUSTER / ARTICLE 51Complete Player Editor Guide51 →