01 / DIRECT ANSWER
Three staff jobs share a menu, not an evidence level
In a backed-up Manager Career, open your managed team. Change Coaches → Staff Capacity up to 20, or use Staff → Make Every Coach Perfect. A Perfect Scouts action also exists, but its exact fields and scope are not published—test and compare before replacing the primary save.
Coaches tab · never above 20 · Team Save and Career Save.
Four 5★ skill families + Expert Tactical Knowledge.
Output, scout family and blast radius require proof.
02 / ENTITY CLASSIFIER
Coach, transfer scout and youth scout are different records
Search results collapse all three into “staff”. The Live Editor contract does not.
GK, DEF, MID, ATT skills and Tactical Knowledge.
FULL WRITTEN CONTRACTBase-game Experience and Judgment expectations.
LE ACTION SCOPE UNKNOWNBase-game missions and generated prospects.
LE ACTION SCOPE UNKNOWN03 / INTERACTIVE STAFF CONTROL
Map ownership and blast radius before touching Staff
This local planner applies only published limits, prepares a recovery receipt and exposes uncertainty. It never connects to FC 26 or offers a fake in-game Save/Perfect button.
Staff Upgrade Control
Plans a receipt · edits no Career data
Prove this club owns the staff record
Coaches → Staff Capacity
Name the blast radius before the click
12/ 20 PUBLISHED MAX
The Wiki publishes no scout-capacity equivalent.
Keep a recovery receipt until reload
The selected operation is inside the documented scope. Finish the recovery receipt first.
Staff Capacity · 0/3 checks04 / EXACT ENTRY ROUTE
Load the Career before choosing the managed club
Run Live Editor → load exact Manager Career → F9 → Features → Teams → managed team → Edit. The capacity lane continues to Coaches; both bulk actions live under Staff.
- 01Backup slot
Copy the exact Career first.
- 02Compatible pair
Match FC26.exe and Live Editor.
- 03Manager Career
Specific staff contract.
- 04Managed team
Not a CPU-owned club.
- 05Coaches / Staff
Choose one job only.
05 / MODE & TEAM BOUNDARY
The specific Coaches page is stricter than generic Team editing
The creator says this surface is available only in Manager Career and only for the team you manage. CPU-managed teams do not have coaches here.
The only complete published lane.
Generic team edits can use Squads; this specific staff page says Career only.
Do not downgrade “only Manager Career” to “might work”.
Live Editor workflows are offline-only.
06 / STAFF CAPACITY
Twenty is a hard coach ceiling, not a target
Coaches → Staff Capacity. Edit the value for the managed club. The creator says you cannot have more than 20 coaches; no equivalent Scout Capacity field is published.
CURRENTPROPOSEDPUBLISHED MAX
07 / PERFECT COACH OUTPUT
“Perfect” has five creator-defined coach results
Staff → Make Every Coach Perfect. The written Wiki names four skill ratings and one knowledge level—nothing else.
08 / COACH MARKET BLAST RADIUS
The coach action goes beyond your current roster
The creator explicitly says the bulk action changes every coach at your team and on the coach market. Record both surfaces before use.
Your current hired staff.
Available hires visible across the market.
09 / PERFECT SCOUTS CONTRACT
The Scout action is real; its transformation is unpublished
FC 26 v26.1.4 and the official Staff-menu image confirm Make Every Scout Perfect. No creator text defines which scouts change, which fields change, or what “perfect” equals.
- Scouts tab exists
- Staff-menu action exists
- Added in v26.1.4
- Transfer, youth or both
- Experience/Judgment values
- Club, market or global scope
- Special confirmation behavior
10 / SCOUT TYPE SEPARATION
Do not let a familiar 5★ model become a false product claim
FC 26 Career videos show Experience and Judgment for transfer and youth scouts. They explain what users expect, not what the Live Editor bulk action writes.
Experience/Judgment appear in the base-game recruitment flow.
Experience/Judgment also appear in academy missions.
11 / INDIVIDUAL FIELD BOUNDARY
A visible field is not automatically a supported recipe
The historical screenshot exposes coach name, salary, skills, Tactical Skill and Tactical Knowledge. The written guide only authorizes Staff Capacity and the defined bulk coach action.
12 / CAREER IMPACT
Coaching explains the demand; it does not guarantee a growth result
Current base-game guides connect coach skills with achieved/ideal development-plan stars and shorter development time. Player form, minutes, plans and Career settings remain separate inputs.
One part of the Career development system.
Position groups consume different coverage.
Too many other variables remain.
13 / REALISM CALIBRATION
Perfect is a creative choice, not the default recommendation
A current FC 26 coach guide calls strong staff potentially overpowered for realism-focused Careers. Decide which story the save is meant to tell before using a market-wide action.
Perfect club coaches and market create an accelerated football world.
Add room, then hire staff through the base game.
Compare development weeks and market state before committing.
14 / PERSISTENCE LANE
No staff-specific auto-save exception is documented
Use the generic team-edit exit conservatively: Team → Save, save the Career, reload the same slot and inspect the same staff population.
Capacity or one Staff action.
Generic creator instruction.
Write to the intended slot.
Prove persistence.
15 / BEFORE & AFTER PROOF
A staff census turns a broad action into auditable evidence
Capture identity and values, not just a celebratory after-screen. Scouts need two separate base-game surfaces checked until their target set is documented.
- 01Slot + versions
Career name, FC build and Live Editor release.
- 02Club coaches
Count, capacity, four skills and knowledge.
- 03Coach market
At least three named before rows.
- 04Scout surfaces
Transfer scouts and youth scouts separately.
- 05Reload receipt
Same slot, same club, same populations.
16 / ROLLBACK
The second Career slot is the documented undo
No coach/scout rollback button is published. Keep the original slot untouched until the reloaded staff state and development behavior are acceptable.
The recovery point before staff edits.
The only slot that receives the first run.
17 / VERSION & SCREENSHOT AGE
FC 25 screenshots explain anatomy; FC 26 changelog proves availability
The Coaches Wiki says the tab originated in v25.4.0 and its images show FC 25. For this article, FC 26 v26.1.4 controls the feature date; current manifest compatibility controls whether the overlay should be used.
Written Coaches-page note and legacy anatomy.
Coaches, Scouts and both perfect actions.
Manifest checked 18 Aug 2026.
18 / VIDEO RESEARCH
Sixty search slots exposed intent, not a complete Live Editor procedure
Four fresh searches produced 45 unique videos. Exact product queries were displaced by ordinary Career Mode, old games, Football Manager and unrelated tips; creator sources therefore control every operational claim.
Positional coverage, tactical fit and the “too powerful” tension.
10:10 / NEW TRANSCRIPTYouth-scout expectations5★/5★ language and lower-league limits; rejected as LE field proof.
FC 26 LIVE EDITORCurrent overviewMentions staff and youth-scout quality without defining scope.
No video established the full coach/scout ownership and save contract.
19 / FAQ
Staff questions answered without merging the entities
01Where is the Coaches tab in FC 26 Live Editor?+
Load the exact Manager Career, press F9, open Features → Teams, edit your managed team, then open Coaches.
02What is the maximum Staff Capacity?+
The creator says you cannot have more than 20 coaches at your team. That number is a coach limit, not a published scout limit.
03Can I edit coaches for a CPU-managed club?+
No supported contract was found. The dedicated Team Coaches page says the feature is only for the team you manage and CPU-managed teams do not have coaches.
04What does Make Every Coach Perfect change?+
It sets GK, DEF, MID and ATT Skills to five stars and Tactical Knowledge to Expert.
05Does Make Every Coach Perfect affect only my club?+
No. The creator explicitly says it changes every coach at your team and on the coach market.
06Does it change coach salary or tactical preset?+
The official documentation does not say so. Only the four skill families and Tactical Knowledge are part of the published output.
07Does Make Every Scout Perfect exist in FC 26?+
Yes. The v26.1.4 changelog and the official Staff-menu image confirm the action.
08Does Perfect Scouts mean 5-star Experience and Judgment?+
That is a common base-game expectation, but the creator does not publish the Live Editor action’s exact fields or values. Verify it in a backed-up test slot.
09Does the Scout action affect transfer scouts or youth scouts?+
The available creator documentation does not say whether it affects transfer scouts, youth scouts or both.
10Can I use Coaches or Scouts in a squad file?+
Do not rely on the generic squad-file Team Editor workflow here. The more specific Team Coaches page limits this staff surface to Manager Career and the managed team.
11How do I save a staff change?+
Use the generic Team → Save instruction, save the Career, reload the same slot and inspect the same staff surface. The staff page publishes no special auto-save exception.
12How do I undo a perfect-staff action?+
No staff undo command is documented. Restore the separate Career backup slot if the after-state is wrong.
20 / EVIDENCE LEDGER
Creator documentation owns the action; videos own the user language
The Wiki, changelog, screenshots, README and manifest control Live Editor behavior. Videos explain coaching/scouting goals and are explicitly prevented from filling creator-documentation gaps.
Controls Manager Career scope, managed-team ownership, capacity max, coach-market scope and exact perfect-coach output.
Controls the F9 Team Editor entry, backup instruction and generic Team Save → Career Save lane.
Dates Coaches, Scouts and both perfect-staff actions to v26.1.4.
Defines the PC Live Editor product and offline-only Team Editor family.
Current FC 26 executable and Live Editor compatibility snapshot.
Shows Staff Capacity, coach categories and visible individual field anatomy.
Identifies the editable capacity control inside Coaches.
Visually confirms both Make Every Coach Perfect and Make Every Scout Perfect under Staff.
Shows the coach-market result; written Wiki remains the authority for exact changed fields.
Current audience overview says youth-scout quality and staff can be edited; it does not define the action output.
Current coach-star, positional coverage, realism and tactical-fit vocabulary; not Live Editor authority.
Separates coach management, transfer scouts and youth scouts in the base game.
Shows why users connect coaching stars with development-plan time.
Supplies the 5★ Experience/Judgment expectation and lower-league pain; not proof of Live Editor fields.
Current scouting-result context and evidence discipline; unrelated to the staff action implementation.
Checked: 18 August 2026 against five creator surfaces, four official screenshots, six relevant transcripts and a four-query video audit.
Verified coach contract: Manager Career · managed club · capacity ≤20 · four 5★ skills · Expert knowledge · club plus coach market.
Scout boundary: action label and release are verified; exact scout family, fields, values and scope remain unpublished.
Local-test boundary: no current binary or controlled Career fixture was available, so the page does not claim an executed edit.
Review trigger: dedicated Scouts documentation, new staff changelog, current FC 26 screenshots, manifest change or a controlled before/after scout test.