ARTICLE 58CPU MANAGER / 2D PORTRAIT

MAKE THE
TOUCHLINE
RECOGNISABLE.

Generate a portrait from the current 3D manager—or import a controlled 512×512 DDS DXT5. First prove the manager is CPU-controlled. Your own Career avatar is not supported.

GENERATE 3D MANAGERORIMPORT 512 DDS→OWN MANAGER ID→LOAD LIVE EDITOR

01 / DIRECT ANSWER

Generate or import only after the manager passes the owner gate

Open F9 → Features → Managers, edit an exact CPU-team manager, then choose Manager → Miniface. Generate uses EA’s Player Capture System. Import requires an actual 512×512 DDS texture compressed as BC3/DXT5. Both create an external `heads_staff` override visible only while Live Editor works. Neither route supports your own Career manager.

FAST / NO FILEGenerate

Capture the current 3D manager.

EA PLAYER CAPTURE
CONTROL THE ARTImport

Supply a compliant custom portrait.

512 · DDS · DXT5
HARD TARGET LIMITOwn manager

Not supported at present.

DO NOT FORCE IT

02 / PORTRAIT ANATOMY

A miniface changes the menu identity—not the manager’s 3D head

2D
THIS GUIDEMenu portrait

Tables, lists and manager-facing interface surfaces.

≠
3D
SEPARATE WORKFLOWHead / face model

Touchline body, mesh, textures and in-match rendering.

REAL-MANAGER SWAP? Match the 3D manager first, then update this separate 2D portrait. One does not prove the other.

03 / TWO INPUT ROUTES

Generate follows the model; Import follows your artwork

ROUTE ANO SOURCE FILE
G
Generate Miniface

Use when the 3D face is already right and speed matters more than art direction.

  • EA Player Capture System
  • No manual DDS preparation
  • Lighting/framing not documented
MODEL → CAPTURE → HEADS_STAFF
OR
ROUTE BCUSTOM SOURCE
I
Import Miniface

Use when crop, expression, light and real-world likeness need deliberate control.

  • Exactly 512×512
  • Actual DDS container
  • BC3 / DXT5 compression
ARTWORK → DDS → HEADS_STAFF

04 / INTERACTIVE MEDIA ROOM

Route the manager, inspect the DDS and build a proof receipt

The lab reads only local header metadata and never uploads the image. It contains no fake Generate, Import, Delete or Save button.

MEDIA ROOM / LOCAL-ONLYManager portrait control

No game or file upload

01 / SELECT THE REAL OWNER

Who controls this manager?

CPU

The creator documents Generate and Import only for managers controlling CPU teams. The portrait is a 2D menu asset—not a 3D head or face mod.

F9Managers
→
EDITManager
→
MENUMiniface
→
GENGenerate

05 / STRICT FILE CONTRACT

Five independent checks make a manager portrait loadable

01CANVAS512 × 512

Not the 180px player canvas

02CONTAINERACTUAL DDS

Bytes begin with DDS magic

03HEADER124 BYTES

Standard DDS header size

04COMPRESSIONDXT5 / BC3

Strict legacy FourCC

05OWNERMANAGER ID

heads_staff_<ID>.dds

!
Renaming is not conversion.

`portrait.png` renamed to `.dds` still contains PNG bytes. Export with a DDS-capable tool, explicitly select BC3/DXT5 and inspect the result.

06 / OBJECT CONTRACTS

Manager and player minifaces share a format family—not a specification

MANAGERTHIS PAGE
512 × 512

DDS · DXT5 / BC3

heads_staff_1067.ddsheads_staff / Manager ID
VS
PLAYERSEPARATE GUIDE
180 × 180

DDS · DXT5 / BC3

p241130.DDSheads or youthheads / Player ID
Open the player miniface guide →

07 / TARGET ELIGIBILITY

The manager’s controller decides whether the workflow begins

DOCUMENTEDCPU-team manager

Generate and Import are published.

DOCUMENTED STOPYour own manager

Neither route works at present.

UNPUBLISHEDUnemployed manager

Hold; no behavior is defined.

VERIFYNational-only manager

Broad CPU wording; no separate proof.

WRONG ENTITYPlayer / coach / scout

Different objects and owners.

OUTSIDE PRODUCTOnline / console

Offline Windows PC workflow only.

09 / GENERATE WORKFLOW

Capture the current 3D manager—then judge the resulting 2D image

  1. 01
    Confirm CPU control

    Stop if this is your user-controlled Career manager.

  2. 02
    Record Manager ID and team

    Protect identity before creating any override.

  3. 03
    Inspect the current 3D appearance

    Generate photographs that model; it does not repair it.

  4. 04
    Open Manager → Miniface

    Use Generate Miniface from the exact manager.

  5. 05
    Refresh a menu surface

    Confirm the portrait belongs to the recorded ID.

  6. 06
    Judge crop and light

    If the capture is dark or unsuitable, use Import; no capture sliders are published.

10 / IMPORT WORKFLOW

Prepare, prove and import one custom portrait at a time

  1. 01
    Keep an editable source

    Do not resize or recompress the only original.

  2. 02
    Compose a square portrait

    Make the face readable at small menu size.

  3. 03
    Export DDS BC3/DXT5

    Set exactly 512×512; never rename PNG/JPG.

  4. 04
    Inspect the binary locally

    Prove magic, header, canvas and FourCC before FC loads it.

  5. 05
    Open the exact CPU manager

    Match name, Manager ID and current team.

  6. 06
    Manager → Miniface → Import

    Select the verified file and confirm once.

  7. 07
    Refresh and compare

    Verify the same ID; do not treat a dialog close as proof.

11 / MANAGER ID OWNERSHIP

The filename is a compact identity receipt

MANUAL / BATCH PLACEMENTEXAMPLE FROM WIKI
heads_staff_1067.dds
PREFIX
MANAGER ASSET
+ID
ANTONIO CONTE
+CONTAINER
DIRECTDRAW SURFACE
WRONG ID = WRONG PORTRAIT OWNER

The Import dialog normally owns one-file placement. The filename becomes mandatory for direct folder/batch placement and indispensable when removing one broken override.

12 / STORAGE & RUNTIME

The portrait lives beside Live Editor—not inside the Career Save

ACTIVE LIVE EDITOR ROOTEXTERNAL OVERRIDE
mods\legacy\data\ui\imgAssets\heads_staff

The Wiki shows `C:\FC 26 Live Editor` as the default root. If your dedicated installation lives elsewhere, follow the same relative path under that active root.

LIVE EDITOR ONOverride can appear

The loader supplies the Manager-ID asset.

↔
LIVE EDITOR OFFOverride disappears

Expected behavior—not lost Career progress.

≠
CAREER SAVENot the file owner

No Manager Save step is published.

13 / RESULT PROOF

A finished import needs identity, runtime and rollback evidence

01IDENTITYManager name + ID + team match
02BINARY512×512 DDS DXT5 passed
03RUNTIMELive Editor remained working
04SURFACEMenu refreshed and correct portrait visible
05CONTROLOld file remains recoverable
A closed file dialog is not success. The only useful proof is the intended portrait on the intended manager while the documented loader is active.

14 / CRASH AFTER IMPORT

Remove the exact manager override before broad repair

01
STOPDo not reopen the same broken object repeatedly
02
LOCATEMatch Manager ID to heads_staff_<ID>.dds
03
ISOLATEMove or delete only that one file
04
CONTROLConfirm the manager opens without the override
05
RE-EXPORTActual 512×512 DDS using BC3/DXT5
06
INSPECTProve bytes locally and retry once

DO NOT: delete the whole `heads_staff` folder, clear Career saves, reinstall FC 26 or change DirectX for a single malformed portrait.

15 / SYMPTOM MATRIX

Route the symptom to the smallest accountable owner

SYMPTOMFIRST OWNERBOUNDED ACTION
CRASH AFTER IMPORTMalformed target override

Remove one manager-ID file → verify 512×512 DDS DXT5 → retry

FILE SAYS DDS / MAGIC FAILSRenamed PNG or JPEG

Return to source and perform a real DDS export

PORTRAIT ON WRONG MANAGERWrong Manager ID

Match editor ID to heads_staff_<ID>.dds

OLD FACE IN ANOTHER CAREERShared external override

Inspect the same ID file; do not edit the save

ABSENT WITH LE OFFRuntime override not loaded

Start through a compatible Live Editor

GENERATED FACE TOO DARKCapture composition/lighting

Import a compliant custom portrait

OWN AVATAR HAS NO ACTIONDocumented target restriction

Stop; no supported workaround is published

3D FACE DID NOT CHANGEWrong asset expectation

Use a separate head/face workflow

16 / DELETE & ROLLBACK

Rollback one Manager ID, not the entire portrait library

EDITOR ROUTEDelete miniface

Use the control in the Manager Editor top-right.

OR
FILE ROUTERemove one exact DDS

`heads_staff_<ManagerID>.dds` from the active folder.

→
RESTOREReturn the saved copy

Re-test with Live Editor active.

The creator documents deletion, not an undo history. If the old portrait matters, copy it before Generate or Import.

17 / RELEASE BOUNDARY

Manager portraits arrived in v26.2.8; compatibility still comes first

BEFORE v26.2.8No published FC 26 manager controls

Do not follow current navigation on an older build.

v26.2.8Import + Generate added

Dedicated Manager Editor milestone.

v26.3.6Current reference

Match the FC executable through the manifest.

Check the current compatible pair →

18 / VIDEO RESEARCH

Twenty-eight unique videos reveal demand—not the complete manager contract

Four fresh searches returned 60 slots / 28 unique videos. Results mixed player portraits, head mods, generic-manager swaps, old games, installation and Career entertainment.

19 / FAQ

Manager portrait questions—without player or 3D-face leakage

01How do I generate a manager miniface in FC 26?

For a manager controlling a CPU team, press F9 → Features → Managers, edit the exact manager, then choose Manager → Miniface → Generate Miniface. Live Editor uses EA’s Player Capture System.

02How do I import a custom manager portrait?

Prepare an actual 512×512 DDS texture using BC3/DXT5, open the exact CPU-team manager and choose Manager → Miniface → Import Miniface. Select the file and confirm.

03What size and format does a manager miniface need?

The current creator Wiki specifies 512×512 DDS with DXT5/BC3 compression. Extension, DDS bytes, dimensions and compression are independent checks.

04Can I use a 180×180 player miniface for a manager?

No. The player and manager contracts differ. Manager portraits are 512×512 and belong in heads_staff with a manager-ID filename.

05Can I generate or import a portrait for my own Career manager?

No. Both current manager-miniface Wikis explicitly say the feature does not work on your own manager, at least for now.

06Why does the manager portrait disappear without Live Editor?

The portrait is an external Live Editor override. The creator documents that it is visible only while Live Editor is working; it is not a normal Career Save field.

07Where are manager minifaces stored?

Under mods\legacy\data\ui\imgAssets\heads_staff inside the active Live Editor installation. The Wiki shows C:\FC 26 Live Editor as its default root.

08What filename is used for a manager miniface?

Manual or batch placement uses heads_staff_<ManagerID>.dds. The official Antonio Conte example is heads_staff_1067.dds.

09Why does FC 26 crash after importing a manager miniface?

Remove only the target manager override, confirm the manager opens, then re-export and verify an actual 512×512 DDS using DXT5/BC3. Wrong dimensions, renamed images and wrong DDS formats are documented common causes.

10Is renaming a PNG to DDS enough?

No. Renaming changes only the filename. The file must be genuinely exported as DDS with the required dimensions and compression.

11Is a manager miniface the same as a face mod?

No. A miniface is a 2D menu portrait. A face or head mod changes the manager’s 3D appearance and uses a different asset workflow.

12How do I delete or restore a manager miniface?

Use Delete miniface in Manager Editor or remove the exact heads_staff_<ManagerID>.dds file. Restore the prior copy if you kept one; do not delete the whole folder.

20 / EVIDENCE LEDGER

Creator documentation owns the workflow; file standards own the bytes

The two manager Wikis, changelog, repository and manifest control product behavior. Microsoft controls DDS structure. Video and community evidence expose language and confusion only.

01
Official Importing Manager Miniface Wiki

Primary CPU-manager gate, 512×512 DDS DXT5 contract, Manager Editor route, errors, heads_staff filename and deletion.

↗
02
Official Generating Manager Miniface Wiki

EA Player Capture System, Generate route, storage and Delete miniface control.

↗
03
Official Editing Manager Wiki

Manager object, list and editor navigation context.

↗
04
Official FC 26 project repository

Windows PC offline product boundary and Manager Editor feature family.

↗
05
Official FC 26 changelog

v26.2.8 Import/Generate milestone and later Manager Editor history.

↗
06
Official version manifest

Current FC build to Live Editor compatibility mapping.

↗
07
Official v26.2.8 release post

Release-level confirmation of Manager ID, Team ID, Edit Name, Import and Generate controls.

↗
08
Official Getting Started Wiki

Launcher, game-mode load and F9 overlay baseline.

↗
09
Microsoft DDS Programming Guide

DDS magic and container structure behind the local inspector.

↗
10
Microsoft DDS_HEADER

Header size, height and width field definitions.

↗
11
Microsoft DDS_PIXELFORMAT

FourCC field and DXT5 interpretation.

↗
12
ImageMagick image formats

DDS-capable conversion context; output still requires validation.

↗
13
Paint.NET DDS FileTypePlus

DDS export tooling context; creator-specified BC3 choice remains authoritative.

↗
14
V155 — current miniface visual audit

Frame-audited dark/stale portrait language; player workflow does not own manager navigation.

↗
15
V72 — real-manager swap intent

Current adjacent manager-identity demand; no subtitle track and no procedural authority.

↗
16
V83 — current broad Live Editor guide

Local STT found no usable speech; metadata context only.

↗
17
V219 — fresh manager-miniface search audit

60 returned slots / 28 unique results; no complete current manager contract.

↗
18
Community manager-face intent

Current user language around manager identity and real-face confusion; not product authority.

↗
19
Community 2D portrait distinction

Audience evidence that minifaces are menu/team-sheet images, not in-game 3D faces.

↗
20
Archived wrong-format crash report

Historical symptom language only; current manager Wiki controls recovery.

↗

Checked: 18 August 2026 against thirteen technical/creator sources, four video artifacts, two audience threads and one archived symptom report.

Verified contract: CPU-team manager · Manager Editor · Generate or 512×512 DDS DXT5 Import · `heads_staff` · Live Editor runtime.

Hard stop: the user-controlled Career manager is not supported by either operation.

Unknown boundary: unemployed/national-only/custom-manager coverage, refresh timing, overwrite behavior, capture determinism and generated-file internals.

Local-test boundary: the lab reads DDS metadata only; no controlled FC 26 manager object was available for an in-game import.

Review trigger: Wiki revision, current screenshot, changelog fix, manifest change or reproducible CPU-manager before/after test.