FC 26 HUB/FEATURES/VPRO / PLAYER CAREER

ARTICLE 64PLAYER CAREER / CREATED PRO / PAP

MY PRO.
FOUR SYSTEMS.

Your footballer is one person, but not one data row. Identify the Player Career mode, route the job to its real owner and cross the reset that usually takes the edit back.

IDENTIFY MODECAPTURE PLAYER IDNAME THE OWNERCHANGE ONE SYSTEMCROSS THE RESETKEEP RECOVERY SLOT

01 / DIRECT ANSWER

Edit the owner—not just the visible number

A created FC 26 VPRO is the Create New Player branch, documented as player ID 30999. Its effective attributes belong to the Player Career growth system, so ordinary player-table edits can revert after a match. Dedicated Career resources, player-table facts and event-driven scripts are different owners with different proof and rollback.

01 / MODECreated or real?

Create New Player and Play As Real Player are different modes.

02 / OWNERGrowth or row?

Effective attributes and player-table facts do not persist alike.

03 / PROOFCross the reset

Match, day, reload or season end decides the real result.

02 / MODE GATE

Which “Pro” did you actually create?

The word VPRO is often used loosely. The creator’s narrow contract begins with the branch chosen when Player Career was created.

CREATE NEW PLAYERCREATED VPROID 30999

This page’s growth-tree overwrite warning and dedicated VPRO features.

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PLAY AS REAL PLAYERREAL-PLAYER CAREERGETPAPID()

Different mode. Current scripts resolve the active PAP identity.

≠
MANAGER CAREERORDINARY PLAYERPLAYER EDITOR

Use the canonical Player Editor operation and its own Save lane.

≠
CLUBS / FUT / VOLTAONLINE PROSTOP

Outside the creator-published offline editor contract.

03 / SYSTEM OWNERS

One avatar, four accountable systems

01PLAYER CAREERGrowth / Archetype

Effective created-VPRO attributes and spendable progression.

02DATABASE ROWPlayer facts

Wiki examples: height, weight, nationality, age and appearance.

03MISC FEATURESCareer resources

Funds, wage, AP, personality, slots and reputation.

04LUA EVENTSReapplication

Current fitness and all-PlayStyles scripts resolve active PAP ID.

VISIBLE PLAYER≠ONE SAVE OWNER≠PERMANENT RESULT

04 / ORIGINAL ROUTING EXPERIMENT

Build the route before touching the save

Choose the exact mode and football job. The desk reveals the accountable owner, published route, lifecycle, reset boundary, proof target and the answer that remains unknown.

LOCAL ROUTING DESK / NO GAME WRITE

MY PRO SYSTEMS MAP

DECISIONUNSTABLE0/6 EVIDENCE GATES

01 / IDENTIFY THE MODE

02 / SELECT THE JOB

MODECreated VPRO
→
JOBAttributes / OVR
ACCOUNTABLE OWNER

VPRO growth tree—not the ordinary players-table attribute row

ROUTE
No current repository one-click permanent attribute route is published. The Wiki-linked 99 OVR script is missing.
LIFECYCLE
If testing any current method, isolate it before the save load and change one attribute family only.
RESET BOUNDARY
A match is the creator-published overwrite symptom; also verify after save reload.
PROOF
Same base-game growth/archetype attribute before, immediately after, after one match and after reload.
PUBLIC UNKNOWN
No current replacement for the 404 vpro_99ovr.lua, selective safe script or permanent direct-Save guarantee.

03 / BUILD THE RECEIPT

05 / IDENTITY CONTRACT

30999 is a created-VPRO check—not a universal PAP constant

WIKI IDENTITYCREATED VPRO
30,999

The creator says the Create New Player VPRO always uses this player ID and can be checked in Player Editor.

VERSUS
CURRENT SCRIPT PATTERNACTIVE PLAY AS PLAYER
GetPAPID()

Both current Player Career scripts resolve the active PAP identity instead of hard-coding 30999.

CONTROL: record the mode and observed ID together. A valid created-VPRO identity rule can still be the wrong target rule for Play As Real Player.

06 / VERSION LEDGER

VPRO support arrived in layers

Do not back-port a later control into the first VPRO-compatible release. The changelog separates editor support, reset fixes, resources and reputation.

01
v26.1.1 / VPRO EDITORPlayer Editor support for VPRO in Player Career
02
v26.1.3 / RESET FIXFixed resetting PlayStyles in Player Career
03
v26.1.5 / PORTRAITFixed VPRO miniface import
04
v26.2.1 / RESOURCE DESKFunds · Wage · AP · Personality · Slots · Objectives
05
v26.2.6 / REPUTATIONClub and National Team Reputation controls
CURRENT PAIR STILL MATTERSv26.3.6 must match the installed FC executableCHECK →

07 / DEDICATED CONTROL FAMILY

Open Player Career resources outside Player Editor

The version-confirmed entry family is Features → Miscellaneous Features → Career Mode → Player Career. These controls do not inherit one universal Save contract.

F9→FEATURES→MISCELLANEOUS FEATURES→CAREER MODE→PLAYER CAREER
PROGRESSIONAP · Personality · Slots

Spendable/identity resources, not direct player-table attributes.

ECONOMYFunds · Wage

Player Career resources, not club transfer or wage budget.

REPUTATION / 26.2.6Club · National Team

Later additions with unpublished numeric semantics.

CONTRACTObjectives · Status · Target

Separate high-risk season-end transfer flow.

08 / ATTRIBUTE OWNERSHIP

Why VPRO stats revert after a match

The creator says the created VPRO’s “real” attributes live in the player growth tree. Writing the ordinary players table can change what Live Editor shows now while the growth owner restores another value later.

PLAYER TABLEVISIBLE EDIT

Attribute row changes in the overlay.

→
MATCH / RECALCOWNER WAKES

Player Career growth state recalculates the pro.

→
GROWTH TREEVALUE RETURNS

The match is the documented reset symptom.

THESIS Player Editor supports VPRO from v26.1.1.

COUNTERTHESIS Support does not mean every field owns the permanent state.

LIMIT The current Wiki-linked 99 OVR script is missing.

RULING Prove ownership after a match and reload, not in the overlay alone.

09 / SEPARATE CHILD INTENT

999 Skill Points is a pre-load progression route

Exit Career Mode first, enable the feature from the main menu, then load the Player Career save and inspect Player Growth for `99+` available points. This is not the same as forcing all attributes to 99.

00MAIN MENU

Do not remain inside the Career.

→
01ENABLE TOGGLE

Player Career → VPRO 999 Skill Points.

→
02LOAD SAVE

Open the intended Player Career slot.

→
03PROVE 99+

Check the Player Growth surface.

DEDICATED SUPPORT PAGEVPRO 999 Skill PointsSEPARATE FROM CONTRACT OBJECTIVES / QUEUED

10 / RESOURCE OWNERSHIP

Seven controls; seven unanswered field contracts

The changelog proves that these controls exist. It does not publish numeric ceilings, unit meaning, recalculation events or a shared persistence mechanism, so the first test must change one resource only.

01
FUNDS

Career money balance

Published control; units and ceiling are not documented
02
WAGE

Player Career wage

Separate from Manager Career club wage budget
03
ATTRIBUTE POINTS

Spendable progression resource

Not the same operation as direct attribute writing
04
PERSONALITY

Player Career identity resource

Do not infer a universal tier formula from third-party videos
05
PLAYSTYLE SLOTS

Slot availability control

Different from writing trait/icon bit masks
06
CLUB REPUTATION

Career reputation

Added in v26.2.6
07
NATIONAL REPUTATION

International reputation

Added in v26.2.6

11 / CURRENT SCRIPT FORENSIC

All PlayStyles is an event policy, not one edit

The current `pap_all_playstyles.lua` resolves the active PAP ID, writes four broad trait/icon masks and reapplies them when six Career events fire.

TARGETCURRENT REPOSITORY
local PAP_PlayerID = cm_user_mgr:GetPAPID()

No hard-coded 30999 in the reusable current script.

MASKSHIGH BLAST RADIUS
trait1 / icontrait1 = 1073741823
trait2 / icontrait2 = 1535

The comment says 1520 omits goalkeeper PlayStyles.

DAY PASSEDMATCH COMPLETEDTOURNAMENT MATCHINTERNATIONAL MATCHFIRST HUB ENTRYPOST LOAD

RISK: this is not a selective PlayStyle picker. Disable the script and repeat an event before declaring rollback.

12 / FITNESS SCRIPT FORENSIC

The comment says 100; the code writes 99

SOURCE COMMENTKEEP FITNESS AT 100

Human-language intention at the top of the file.

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EXECUTABLE STATEMENTSetPlayerFitness(VPRO_PLAYERID, 99)

The machine contract this page reports.

DAY PASSED+ABOUT TO ENTER PREMATCH+POST LOAD PREPARE→ SET 99
SEPARATE STATE GUIDEFitness, injury and suspension are not synonymsOPEN →

13 / PLAYER-TABLE FACTS

Body and appearance are not growth attributes

The VPRO Wiki names height, weight, nationality, age and appearance as player-table examples. That distinction makes them candidates for field-specific Player Editor testing, not proof of one universal VPRO Save.

BODYHeight · Weight

A fresh video found these visible but locked in the base Player Career UI—an important demand signal, not a Live Editor procedure.

IDENTITYNationality · Age

Verify the exact ID and base-game surface after reload.

3DAppearance

Use the appearance child contract; created-player head replacement has separate limits.

2DMiniface

VPRO import received a specific v26.1.5 fix and uses an external image operation.

14 / HIGH-RISK CHILD INTENT

A VPRO transfer is an agent-season transition

The creator says direct Player Career transfer is unavailable. The documented bypass changes objectives, Contract Status and Target Team, then relies on the end-of-season flow—and carries an explicit save-break warning.

01WAIT FOR SEASON END

Using the feature earlier receives the strongest creator warning.

02BYPASS OBJECTIVES

Set Contract Status to Transfer and choose the target.

03END SEASON

Cross the irreversible Career boundary only with recovery.

04CONFIRM CLUB

Prove target, new club and loaded recovery slot.

CREATOR WARNINGMAY BREAK THE CAREER SAVE

Changing the fields back is not published as a complete rollback after season transition.

ARTICLE 76 / COMPLETE SUPPORT PAGEVPRO Contract ObjectivesOPEN GUIDE →

15 / CONTROLLED EXPERIMENT

One owner, one reset, one receipt

The creator publishes several lifecycle points but no universal VPRO test. This conservative protocol keeps the first experiment accountable and recoverable.

  1. 01
    RECOVERYPreserve another Player Career slot

    Never overwrite it during the experiment.

  2. 02
    IDENTITYRecord build, mode and player ID

    Created 30999 and active PAP are not interchangeable labels.

  3. 03
    BASELINECapture the exact base-game surface

    Growth, balance, personality, fitness, body or target club.

  4. 04
    ISOLATEChange one owner only

    Do not mix AP, masks and direct attributes in run one.

  5. 05
    LIFECYCLEApply at the published phase

    Main menu, loaded Career or season end depends on the job.

  6. 06
    RESETCross match, day, reload or season

    Select the accountable reset, not a random wait.

  7. 07
    RECEIPTCompare the same surface again

    Keep recovery until the post-reset state agrees.

16 / ROLLBACK BY OWNER

Disabling a control may not undo its consequences

RESOURCERestore or reload

Return the before value if known; otherwise use the untouched slot when recalculation is unclear.

999 POINTSUnspent ≠ spent

Disable before loading recovery. A toggle-off refund after spending is not documented.

LUA POLICYRemove reapply

Disable the exact script/autoload/hotkey, restart, load recovery and cross its event.

DIRECT FIELDDo not trust auto-reset

A match reverting one attribute does not prove every changed fact is repaired.

OBJECTIVESReturn to pre-season slot

Do not treat field reversal after season transition as a documented rollback.

17 / CURRENT TRUST TRAPS

Three shortcuts fail the evidence test

404Missing 99 OVR script

The Wiki recommendation points to a current raw URL that returns 404. Historical explanation is not a safe download.

FC 25Old always-starter Lua

Official issue #5 says it does not work in FC 26; no maintainer replacement is published.

ONE FRAMEOverlay-only proof

Event scripts and growth ownership make immediate UI state insufficient.

TRUST ORDERCURRENT REPOSITORY CODE→CURRENT CHANGELOG→WIKI TEXT→THIRD-PARTY VIDEO

18 / VIDEO & INTENT AUDIT

Player Career demand is strong; exact VPRO procedure is scarce

Six searches returned 54 slots and 45 unique videos. Eight new caption tracks were normalized into text; they explain why users search, but not the complete current Live Editor data contract.

54RETURNED SLOTS
45UNIQUE VIDEOS

HEIGHT / WEIGHT visible values with no base-game edit route.

LEVEL / AP training, level 50 and allocation pressure.

PERSONALITY / PLAYSTYLE+ identity and slot confusion.

TRANSFER My Agent and objectives, not Live Editor ownership.

NO VIDEO PROVEDMODE GATE + ID OWNER + RESET + CURRENT SCRIPT + ROLLBACK

Creator Wiki, changelog and current repository scripts control technical claims.

19 / FAQ

VPRO questions answered by mode and owner

01What is VPRO in FC 26 Live Editor?

The creator uses VPRO for the player made through Create New Player in Player Career. The dedicated Wiki says this is a different mode from Play As Real Player.

02What is the FC 26 VPRO player ID?

The Editing VPRO Wiki documents 30999 for the created VPRO. Current reusable PAP scripts instead resolve the active Player Career player through GetPAPID(), so 30999 should not be generalized to every Player Career mode.

03Why do my VPRO attributes reset after a match?

The creator says effective created-VPRO attributes are stored in the player growth tree. Ordinary players-table attribute edits can therefore be overwritten after a match.

04Can Live Editor permanently set my VPRO to 99 OVR?

The Wiki describes a 99-OVR Lua method, but its current linked file returns 404 and is absent from the repository. This hub does not manufacture or promise a replacement.

05How do I activate 999 Skill Points?

Exit Career Mode, remain at the main menu, enable VPRO 999 Skill Points under Miscellaneous Features → Career Mode → Player Career, then load the save and check Player Growth for 99+ available points.

06Are 999 Skill Points the same as 99 attributes?

No. Skill points are a spendable Player Career progression resource. Directly writing attributes targets a different layer and can be overwritten for a created VPRO.

07Can I edit VPRO funds, wage and personality?

The changelog confirms dedicated Player Career controls for Funds, Wage, Attribute Points, Personality and PlayStyle slots from v26.2.1. Public numeric ceilings and persistence rules are not documented.

08Can I unlock all PlayStyles?

The current repository contains pap_all_playstyles.lua. It writes broad trait/icon masks and reapplies them on six Career events, so it is a high-blast-radius script rather than a selective editor.

09Does the VPRO fitness script set 100 fitness?

Its comment says 100, but the current executable statement calls SetPlayerFitness with 99. This page treats 99 as the code contract and exposes the discrepancy.

10Can I transfer my Player Career pro directly?

The creator says direct transfer is not possible and documents an objective-bypass flow at season end. The same page warns that the feature may break the Career save, especially before season end.

11Can I use an FC 25 VPRO script in FC 26?

Do not assume compatibility. Official issue #5 reports an FC 25 always-starter script not working in FC 26 and has no published maintainer solution.

12Can I use this in Pro Clubs, FUT or Volta?

No. The creator’s Player Editor documentation excludes online FUT, Clubs and Volta. This hub covers supported offline Career contexts only.

13How do I roll back a VPRO edit?

Load the separate recovery slot, disable the exact toggle or script before loading it, then cross the same match/day/reload boundary that previously changed or reapplied the value.

20 / EVIDENCE LEDGER

Sources, role and confidence boundary

Creator documentation and current code control Live Editor behavior. EA controls the FC 26 Player Career system description. Videos supply demand language and adjacent base-game flows only.

01
Editing VPRO Wiki

Created-versus-real mode split, ID 30999, growth-tree overwrite and historical 99-OVR method.

↗
02
VPRO 999 Skill Points Wiki

Exact main-menu-before-load lifecycle and 99+ Player Growth proof.

↗
03
Contract Objectives Wiki

No-direct-transfer statement, season-end flow and explicit save-break warning.

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04
Official changelog

Versioned VPRO, resource, reputation, miniface and PlayStyle-reset changes.

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05
Official README

Offline PC product identity and Player Editor family.

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06
Current version manifest

Current FC build and Live Editor version-pair evidence.

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07
Current all-PlayStyles script

GetPAPID identity, four masks and six reapply event boundaries.

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08
Current VPRO fitness script

GetPAPID identity, three events and actual SetPlayerFitness(..., 99) call.

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09
Broken Wiki-linked 99 OVR path

HTTP 404 audit; prevents a stale link from becoming a download recommendation.

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10
General Editing Player Wiki

Manager Career baseline, Player Career caution and online-mode exclusion.

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11
Official issue #5

FC 25 always-starter VPRO script reported non-working in FC 26; no maintainer answer.

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12
Official issue #38

Unscoped immediate player-edit reset report; retained as a boundary, not VPRO authority.

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13
EA FC 26 Career Deep Dive

Official Archetype, XP, attribute-upgrade, specialisation/perk and training context.

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14
EA FC 26 Career features

Official 13-Archetype Player Career overview.

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15
Video: height and weight demand

Caption-backed inability to edit visible body values in the base Player Career UI.

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16
Video: max level and AP

Caption-backed level, training, AP, personality and PlayStyle audience goals.

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17
Video: Personality Boost

Base-game personality action vocabulary; not editor evidence.

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18
Video: attribute-point build

Base-game AP allocation and respec demand; not editor evidence.

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19
Video: transfer request

Base-game My Agent/objectives route, separate from Live Editor bypass.

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20
Video: agent transfer path

Base-game My Pro → Agent → Path route and season-objective vocabulary.

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