01 / DIRECT ANSWER
Edit the owner—not just the visible number
A created FC 26 VPRO is the Create New Player branch, documented as player ID 30999. Its effective attributes belong to the Player Career growth system, so ordinary player-table edits can revert after a match. Dedicated Career resources, player-table facts and event-driven scripts are different owners with different proof and rollback.
Create New Player and Play As Real Player are different modes.
Effective attributes and player-table facts do not persist alike.
Match, day, reload or season end decides the real result.
02 / MODE GATE
Which “Pro” did you actually create?
The word VPRO is often used loosely. The creator’s narrow contract begins with the branch chosen when Player Career was created.
This page’s growth-tree overwrite warning and dedicated VPRO features.
Different mode. Current scripts resolve the active PAP identity.
Use the canonical Player Editor operation and its own Save lane.
Outside the creator-published offline editor contract.
03 / SYSTEM OWNERS
One avatar, four accountable systems
Effective created-VPRO attributes and spendable progression.
Wiki examples: height, weight, nationality, age and appearance.
Funds, wage, AP, personality, slots and reputation.
Current fitness and all-PlayStyles scripts resolve active PAP ID.
04 / ORIGINAL ROUTING EXPERIMENT
Build the route before touching the save
Choose the exact mode and football job. The desk reveals the accountable owner, published route, lifecycle, reset boundary, proof target and the answer that remains unknown.
MY PRO SYSTEMS MAP
01 / IDENTIFY THE MODE
02 / SELECT THE JOB
VPRO growth tree—not the ordinary players-table attribute row
- ROUTE
- No current repository one-click permanent attribute route is published. The Wiki-linked 99 OVR script is missing.
- LIFECYCLE
- If testing any current method, isolate it before the save load and change one attribute family only.
- RESET BOUNDARY
- A match is the creator-published overwrite symptom; also verify after save reload.
- PROOF
- Same base-game growth/archetype attribute before, immediately after, after one match and after reload.
- PUBLIC UNKNOWN
- No current replacement for the 404 vpro_99ovr.lua, selective safe script or permanent direct-Save guarantee.
03 / BUILD THE RECEIPT
05 / IDENTITY CONTRACT
30999 is a created-VPRO check—not a universal PAP constant
The creator says the Create New Player VPRO always uses this player ID and can be checked in Player Editor.
GetPAPID()Both current Player Career scripts resolve the active PAP identity instead of hard-coding 30999.
CONTROL: record the mode and observed ID together. A valid created-VPRO identity rule can still be the wrong target rule for Play As Real Player.
06 / VERSION LEDGER
VPRO support arrived in layers
Do not back-port a later control into the first VPRO-compatible release. The changelog separates editor support, reset fixes, resources and reputation.
07 / DEDICATED CONTROL FAMILY
Open Player Career resources outside Player Editor
The version-confirmed entry family is Features → Miscellaneous Features → Career Mode → Player Career. These controls do not inherit one universal Save contract.
Spendable/identity resources, not direct player-table attributes.
Player Career resources, not club transfer or wage budget.
Later additions with unpublished numeric semantics.
Separate high-risk season-end transfer flow.
08 / ATTRIBUTE OWNERSHIP
Why VPRO stats revert after a match
The creator says the created VPRO’s “real” attributes live in the player growth tree. Writing the ordinary players table can change what Live Editor shows now while the growth owner restores another value later.
Attribute row changes in the overlay.
Player Career growth state recalculates the pro.
The match is the documented reset symptom.
THESIS Player Editor supports VPRO from v26.1.1.
COUNTERTHESIS Support does not mean every field owns the permanent state.
LIMIT The current Wiki-linked 99 OVR script is missing.
RULING Prove ownership after a match and reload, not in the overlay alone.
09 / SEPARATE CHILD INTENT
999 Skill Points is a pre-load progression route
Exit Career Mode first, enable the feature from the main menu, then load the Player Career save and inspect Player Growth for `99+` available points. This is not the same as forcing all attributes to 99.
Do not remain inside the Career.
Player Career → VPRO 999 Skill Points.
Open the intended Player Career slot.
Check the Player Growth surface.
10 / RESOURCE OWNERSHIP
Seven controls; seven unanswered field contracts
The changelog proves that these controls exist. It does not publish numeric ceilings, unit meaning, recalculation events or a shared persistence mechanism, so the first test must change one resource only.
Career money balance
Player Career wage
Spendable progression resource
Player Career identity resource
Slot availability control
Career reputation
International reputation
11 / CURRENT SCRIPT FORENSIC
All PlayStyles is an event policy, not one edit
The current `pap_all_playstyles.lua` resolves the active PAP ID, writes four broad trait/icon masks and reapplies them when six Career events fire.
local PAP_PlayerID = cm_user_mgr:GetPAPID()No hard-coded 30999 in the reusable current script.
trait1 / icontrait1 = 1073741823
trait2 / icontrait2 = 1535The comment says 1520 omits goalkeeper PlayStyles.
RISK: this is not a selective PlayStyle picker. Disable the script and repeat an event before declaring rollback.
12 / FITNESS SCRIPT FORENSIC
The comment says 100; the code writes 99
Human-language intention at the top of the file.
SetPlayerFitness(VPRO_PLAYERID, 99)The machine contract this page reports.
13 / PLAYER-TABLE FACTS
Body and appearance are not growth attributes
The VPRO Wiki names height, weight, nationality, age and appearance as player-table examples. That distinction makes them candidates for field-specific Player Editor testing, not proof of one universal VPRO Save.
A fresh video found these visible but locked in the base Player Career UI—an important demand signal, not a Live Editor procedure.
Verify the exact ID and base-game surface after reload.
Use the appearance child contract; created-player head replacement has separate limits.
VPRO import received a specific v26.1.5 fix and uses an external image operation.
14 / HIGH-RISK CHILD INTENT
A VPRO transfer is an agent-season transition
The creator says direct Player Career transfer is unavailable. The documented bypass changes objectives, Contract Status and Target Team, then relies on the end-of-season flow—and carries an explicit save-break warning.
Using the feature earlier receives the strongest creator warning.
Set Contract Status to Transfer and choose the target.
Cross the irreversible Career boundary only with recovery.
Prove target, new club and loaded recovery slot.
Changing the fields back is not published as a complete rollback after season transition.
15 / CONTROLLED EXPERIMENT
One owner, one reset, one receipt
The creator publishes several lifecycle points but no universal VPRO test. This conservative protocol keeps the first experiment accountable and recoverable.
- 01RECOVERYPreserve another Player Career slot
Never overwrite it during the experiment.
- 02IDENTITYRecord build, mode and player ID
Created 30999 and active PAP are not interchangeable labels.
- 03BASELINECapture the exact base-game surface
Growth, balance, personality, fitness, body or target club.
- 04ISOLATEChange one owner only
Do not mix AP, masks and direct attributes in run one.
- 05LIFECYCLEApply at the published phase
Main menu, loaded Career or season end depends on the job.
- 06RESETCross match, day, reload or season
Select the accountable reset, not a random wait.
- 07RECEIPTCompare the same surface again
Keep recovery until the post-reset state agrees.
16 / ROLLBACK BY OWNER
Disabling a control may not undo its consequences
Return the before value if known; otherwise use the untouched slot when recalculation is unclear.
Disable before loading recovery. A toggle-off refund after spending is not documented.
Disable the exact script/autoload/hotkey, restart, load recovery and cross its event.
A match reverting one attribute does not prove every changed fact is repaired.
Do not treat field reversal after season transition as a documented rollback.
17 / CURRENT TRUST TRAPS
Three shortcuts fail the evidence test
The Wiki recommendation points to a current raw URL that returns 404. Historical explanation is not a safe download.
Official issue #5 says it does not work in FC 26; no maintainer replacement is published.
Event scripts and growth ownership make immediate UI state insufficient.
18 / VIDEO & INTENT AUDIT
Player Career demand is strong; exact VPRO procedure is scarce
Six searches returned 54 slots and 45 unique videos. Eight new caption tracks were normalized into text; they explain why users search, but not the complete current Live Editor data contract.
HEIGHT / WEIGHT visible values with no base-game edit route.
LEVEL / AP training, level 50 and allocation pressure.
PERSONALITY / PLAYSTYLE+ identity and slot confusion.
TRANSFER My Agent and objectives, not Live Editor ownership.
Creator Wiki, changelog and current repository scripts control technical claims.
19 / FAQ
VPRO questions answered by mode and owner
01What is VPRO in FC 26 Live Editor?+
The creator uses VPRO for the player made through Create New Player in Player Career. The dedicated Wiki says this is a different mode from Play As Real Player.
02What is the FC 26 VPRO player ID?+
The Editing VPRO Wiki documents 30999 for the created VPRO. Current reusable PAP scripts instead resolve the active Player Career player through GetPAPID(), so 30999 should not be generalized to every Player Career mode.
03Why do my VPRO attributes reset after a match?+
The creator says effective created-VPRO attributes are stored in the player growth tree. Ordinary players-table attribute edits can therefore be overwritten after a match.
04Can Live Editor permanently set my VPRO to 99 OVR?+
The Wiki describes a 99-OVR Lua method, but its current linked file returns 404 and is absent from the repository. This hub does not manufacture or promise a replacement.
05How do I activate 999 Skill Points?+
Exit Career Mode, remain at the main menu, enable VPRO 999 Skill Points under Miscellaneous Features → Career Mode → Player Career, then load the save and check Player Growth for 99+ available points.
06Are 999 Skill Points the same as 99 attributes?+
No. Skill points are a spendable Player Career progression resource. Directly writing attributes targets a different layer and can be overwritten for a created VPRO.
07Can I edit VPRO funds, wage and personality?+
The changelog confirms dedicated Player Career controls for Funds, Wage, Attribute Points, Personality and PlayStyle slots from v26.2.1. Public numeric ceilings and persistence rules are not documented.
08Can I unlock all PlayStyles?+
The current repository contains pap_all_playstyles.lua. It writes broad trait/icon masks and reapplies them on six Career events, so it is a high-blast-radius script rather than a selective editor.
09Does the VPRO fitness script set 100 fitness?+
Its comment says 100, but the current executable statement calls SetPlayerFitness with 99. This page treats 99 as the code contract and exposes the discrepancy.
10Can I transfer my Player Career pro directly?+
The creator says direct transfer is not possible and documents an objective-bypass flow at season end. The same page warns that the feature may break the Career save, especially before season end.
11Can I use an FC 25 VPRO script in FC 26?+
Do not assume compatibility. Official issue #5 reports an FC 25 always-starter script not working in FC 26 and has no published maintainer solution.
12Can I use this in Pro Clubs, FUT or Volta?+
No. The creator’s Player Editor documentation excludes online FUT, Clubs and Volta. This hub covers supported offline Career contexts only.
13How do I roll back a VPRO edit?+
Load the separate recovery slot, disable the exact toggle or script before loading it, then cross the same match/day/reload boundary that previously changed or reapplied the value.
20 / EVIDENCE LEDGER
Sources, role and confidence boundary
Creator documentation and current code control Live Editor behavior. EA controls the FC 26 Player Career system description. Videos supply demand language and adjacent base-game flows only.
Created-versus-real mode split, ID 30999, growth-tree overwrite and historical 99-OVR method.
Exact main-menu-before-load lifecycle and 99+ Player Growth proof.
No-direct-transfer statement, season-end flow and explicit save-break warning.
Versioned VPRO, resource, reputation, miniface and PlayStyle-reset changes.
Offline PC product identity and Player Editor family.
Current FC build and Live Editor version-pair evidence.
GetPAPID identity, four masks and six reapply event boundaries.
GetPAPID identity, three events and actual SetPlayerFitness(..., 99) call.
HTTP 404 audit; prevents a stale link from becoming a download recommendation.
Manager Career baseline, Player Career caution and online-mode exclusion.
FC 25 always-starter VPRO script reported non-working in FC 26; no maintainer answer.
Unscoped immediate player-edit reset report; retained as a boundary, not VPRO authority.
Official Archetype, XP, attribute-upgrade, specialisation/perk and training context.
Official 13-Archetype Player Career overview.
Caption-backed inability to edit visible body values in the base Player Career UI.
Caption-backed level, training, AP, personality and PlayStyle audience goals.
Base-game personality action vocabulary; not editor evidence.
Base-game AP allocation and respec demand; not editor evidence.
Base-game My Agent/objectives route, separate from Live Editor bypass.
Base-game My Pro → Agent → Path route and season-objective vocabulary.