ARTICLE 78ENTITY INDEX / MIXED INTENT

KNOW THE TERM.
FIND THE OWNER.

This is not 91 thin definition pages. It is one searchable control surface that translates creator vocabulary, user symptoms and FC 26 concepts into an accountable system—and then sends every term to the canonical guide that owns the answer.

91 TERMS6 FAMILIES47 CANONICAL GUIDES29 SOURCE GROUPS0 THIN TERM PAGESCURRENT PAIR: v1.6.6 × v26.3.6

01 / DIRECT ANSWER

A term is useful only when it tells you what owns the outcome

Search the exact word, acronym, alias or symptom. Read the one-sentence definition, check “do not confuse with,” identify the accountable owner, then open the linked canonical guide. If the question concerns a changing version or build, the official manifest outranks memory, a video title and this page’s snapshot.

YOU SAW“Injecting”

A launch milestone—not proof that the overlay opened.

OWNERLaunch chain

Launcher, fake service launcher, process and overlay each own a different checkpoint.

NOT THISMod applied

FIFAModData belongs to the separate Mod Manager path.

NEXT MOVECanonical guide

One destination owns the full procedure, evidence and limits.

02 / ORIGINAL LOCAL INSTRUMENT

Search the language users actually see

The routefinder matches official terms, common aliases, symptom language, owners and related concepts. Filters work entirely in your browser; no query is uploaded.

ENTITY INDEX / 91 TERMS

Term Routefinder

Search the words you saw. Leave with the accountable owner and exact guide.

01 / FAMILY
02 / DEPTH

Complete entity indexAll six accountable families

Definitions are routing summaries. The linked canonical page owns the full procedure, limits and evidence.
FILEWORKING TERM

-dataPath

ALSO: dataPath argument · Advanced Launch Option

The launch argument that points FC 26 at an alternate data directory; the creator documents `-dataPath FIFAModData` for combined use.

ACCOUNTABLE OWNER
FC 26 launch arguments
DO NOT CONFUSE WITH
A filesystem repair command or something that should be duplicated across launchers.
CODEADVANCED

Address

ALSO: Memory address

A concrete location in the current process address space used for a read, write or code patch.

ACCOUNTABLE OWNER
Current FC26.exe process
DO NOT CONFUSE WITH
An AOB pattern, relative offset or persistent identity across game builds.
RUNWORKING TERM

Anticheat bypass

ALSO: EAAC bypass · Javelin bypass

Live Editor’s documented offline launch path that runs FC 26 without starting the real anticheat.

ACCOUNTABLE OWNER
Live Editor launch chain
DO NOT CONFUSE WITH
A safety guarantee, an online-mode feature or permission to use the tool competitively.
CODEADVANCED

AOB

ALSO: Array of Bytes · Byte pattern · Signature

A byte pattern used to search process memory for a code or data location when a fixed address is not sufficient.

ACCOUNTABLE OWNER
Memory discovery
DO NOT CONFUSE WITH
The resulting address, an offset or a guarantee of uniqueness across builds.
SAVEWORKING TERM

Automatic save

ALSO: Auto-save field

A documented editor surface that writes a changed value without a separate entity confirmation button, such as season stats or Database Editor rows.

ACCOUNTABLE OWNER
Feature-specific write path
DO NOT CONFUSE WITH
Proof that the Career file or an external file retains it after a full restart.
GAMEWORKING TERM

Bulk Edit

ALSO: Batch edit

A Player Editor operation applied to the players currently visible after filters are evaluated.

ACCOUNTABLE OWNER
Visible Players list
DO NOT CONFUSE WITH
Every player in the database regardless of the visible list.
FILEWORKING TERM

Cache

ALSO: Cached data

A temporary derived copy used by a specific owner such as EA app, player-name display or Mod Manager output.

ACCOUNTABLE OWNER
Owner-specific temporary state
DO NOT CONFUSE WITH
One universal folder whose deletion repairs every problem.
SAVESTART HERE

Career save

ALSO: Career file · Save game

The FC 26 file containing the persistent state of one Career, including only the database tables and systems that the game stores there.

ACCOUNTABLE OWNER
FC 26 Career Mode
DO NOT CONFUSE WITH
A squad file, Live Editor folder or guarantee that every runtime edit persists.
SAVEWORKING TERM

Career Save

ALSO: Save Career

FC 26’s own save action that writes the current Career state to a chosen slot after an editor change.

ACCOUNTABLE OWNER
FC 26 persistent state
DO NOT CONFUSE WITH
The Player, Team or Formation Save button inside Live Editor.
VERSTART HERE

Changelog

ALSO: Release notes

The creator-maintained chronological ledger of Live Editor versions, features, compatibility additions and named fixes.

ACCOUNTABLE OWNER
Creator repository
DO NOT CONFUSE WITH
Proof that an unlisted issue is fixed or a complete implementation specification.
GAMEADVANCED

Compdata

ALSO: Competition data

The football-competition data layer whose hard-coded executable capacity limits can be overridden by Live Editor.

ACCOUNTABLE OWNER
FC competition code + legacy JSON
DO NOT CONFUSE WITH
The league table, one competition record or an unlimited capacity promise.
GAMEADVANCED

Compdata limits

ALSO: LIVE_EDITOR_LIMITS.json

Sixteen named hard-coded competition-capacity limits overridden through an exact JSON file and applied by Live Editor.

ACCOUNTABLE OWNER
Live Editor code override
DO NOT CONFUSE WITH
A database table edit or proof that higher values are safe.
SAVEADVANCED

Database Editor

ALSO: DB Editor

The Live Editor surface for editing, inserting, copying and deleting rows in running game database tables.

ACCOUNTABLE OWNER
Running FC database
DO NOT CONFUSE WITH
FIFA Editor Tool, RDBM25 or a safe universal editor for every table.
SAVEADVANCED

Database table

ALSO: DB table

A structured collection of related records such as players or team-player links in the game database.

ACCOUNTABLE OWNER
Relational game database
DO NOT CONFUSE WITH
A visual league table, spreadsheet tab or one individual row.
RUNWORKING TERM

DLL

ALSO: Dynamic-link library

A Windows dynamic-link library. The creator describes Live Editor as a C++ DLL injected into the FC 26 process.

ACCOUNTABLE OWNER
Windows process module
DO NOT CONFUSE WITH
A mod package, Career save or proof that an arbitrary downloaded DLL is official.
RUNWORKING TERM

EA Javelin

ALSO: Javelin anticheat

EA’s current name for its PC anticheat technology. FC 26 and Live Editor users often still say EAAC.

ACCOUNTABLE OWNER
EA / base game
DO NOT CONFUSE WITH
Live Editor’s fake service launcher or proof that a popup belongs to the editor.
RUNWORKING TERM

EAAC

ALSO: EA AntiCheat · EA Anticheat

The historical and creator-used shorthand for EA’s PC anticheat layer; current EA support language uses EA Javelin anticheat.

ACCOUNTABLE OWNER
EA game protection
DO NOT CONFUSE WITH
The fake launcher supplied by Live Editor or a generic name for every launch error.
SAVEWORKING TERM

Editor Save

ALSO: Player Save · Team Save · Formation Save

The entity-specific Live Editor action that applies edited values to the current running game state.

ACCOUNTABLE OWNER
Live Editor entity state
DO NOT CONFUSE WITH
The FC 26 Career Save that writes the result to a persistent slot.
RUNSTART HERE

Error message

ALSO: Exact error · Error code

The verbatim visible text and code attached to a failure; it determines the correct diagnostic branch.

ACCOUNTABLE OWNER
Observed failing surface
DO NOT CONFUSE WITH
A paraphrase such as “it does not work” or the final root-cause diagnosis.
CODEADVANCED

Event

ALSO: Lua event · PRE/POST event

A named Live Editor lifecycle signal to which a Lua function can be registered before or after a supported game action.

ACCOUNTABLE OWNER
Lua event system
DO NOT CONFUSE WITH
A keyboard hotkey, an FC fixture or a repeating timer.
CODEADVANCED

Event handler

ALSO: Handler · Callback

The Lua function registered to receive a supported event, with the event-specific argument contract.

ACCOUNTABLE OWNER
Lua script callback
DO NOT CONFUSE WITH
The event name itself or a hotkey assignment.
VERWORKING TERM

Executable build

ALSO: Build · FC26.exe build

The exact numeric build embedded in FC26.exe, such as 1.0.139.20381, used by the official compatibility manifest.

ACCOUNTABLE OWNER
FC26.exe artifact
DO NOT CONFUSE WITH
A Live Editor release number, Windows build or mod version.
SAVEADVANCED

External persistence

ALSO: File-backed state

State stored outside the Career save in Live Editor CSV, JSON, legacy or extension files and reapplied when the editor runs.

ACCOUNTABLE OWNER
Live Editor extensions or mods
DO NOT CONFUSE WITH
A portable base-game save that works without Live Editor.
RUNSTART HERE

F9

ALSO: Overlay hotkey

The documented keyboard key used to open the Live Editor overlay after the game and injected UI are ready.

ACCOUNTABLE OWNER
Live Editor UI input
DO NOT CONFUSE WITH
A universal repair for a failed launch or a Lua-script hotkey assignment.
RUNWORKING TERM

Fake EAAC launcher

ALSO: Fake EA Anticheat Launcher · Fake EAAntiCheat.GameServiceLauncher.exe

The replacement service-launcher executable used temporarily by the documented Live Editor startup flow; the original is restored when the Launcher closes.

ACCOUNTABLE OWNER
Live Editor launch chain
DO NOT CONFUSE WITH
The real EA Javelin installer, an arbitrary emulator DLL or the F9 overlay.
VERWORKING TERM

Feature parity

ALSO: Same features

Whether two compatible releases contain the same capabilities. Compatibility alone does not establish parity.

ACCOUNTABLE OWNER
Changelog comparison
DO NOT CONFUSE WITH
The same question as “does this release launch with this game build?”.
FILEWORKING TERM

FIFA Editor Tool

ALSO: FET · Editor Tool

A separate creation tool used to build and edit FC mod projects and legacy assets before export or Mod Manager use.

ACCOUNTABLE OWNER
Mod project authoring
DO NOT CONFUSE WITH
FIFA Mod Manager, Live Editor or the Live Editor Database Editor.
FILESTART HERE

FIFA Mod Manager

ALSO: FMM · Mod Manager

A separate tool that imports, orders and applies mod packages to FC 26 through the mod-data launch path.

ACCOUNTABLE OWNER
Applied mod packages
DO NOT CONFUSE WITH
Live Editor, FIFA Editor Tool or the F9 overlay.
FILEWORKING TERM

FIFAModData

ALSO: Mod data folder

The generated data path used by FIFA Mod Manager’s applied mods and passed to FC 26 with the documented dataPath argument.

ACCOUNTABLE OWNER
Applied Mod Manager output
DO NOT CONFUSE WITH
The EA app cache, Live Editor folder or a mod project source directory.
GAMESTART HERE

Fixture

ALSO: Scheduled match

A scheduled competition match record whose date or quick-sim score can be edited within the documented Career scope.

ACCOUNTABLE OWNER
Competition schedule
DO NOT CONFUSE WITH
A live Match Setup state or a completed bracket result that can always be rewritten.
GAMEWORKING TERM

Freeze Lineup

ALSO: Frozen XI

A Formation Editor control that locks the chosen eleven for a team in Player or Manager Career.

ACCOUNTABLE OWNER
Formation / lineup state
DO NOT CONFUSE WITH
Selection Bias for selected individuals or a permanent database formation alone.
VERSTART HERE

Game version

ALSO: FC version · FC 26 version

EA’s human-readable FC 26 release number, such as v1.6.6.

ACCOUNTABLE OWNER
EA SPORTS FC 26 release
DO NOT CONFUSE WITH
The executable build number, Live Editor version or marketing name “Title Update”.
CODEADVANCED

Gameplay Attribulator

ALSO: GameplayAttribulatorManager

A Lua API manager for reading, applying and restoring named gameplay attribulator values used by FET data.

ACCOUNTABLE OWNER
Runtime gameplay attribulator state
DO NOT CONFUSE WITH
A slider preset, general attribute editor or guaranteed permanent gameplay mod.
GAMEWORKING TERM

Head model

ALSO: Head Asset ID · 3D head

The 3D head asset assigned through appearance fields such as Has HQ Head, Head Class and Head Asset ID.

ACCOUNTABLE OWNER
Player 3D appearance
DO NOT CONFUSE WITH
A miniface, generated portrait or universal option for created players.
CODEWORKING TERM

Hotkey

ALSO: Keyboard shortcut

A supported keyboard assignment that triggers an editor action such as speedhack or an assigned Lua script.

ACCOUNTABLE OWNER
Live Editor input settings
DO NOT CONFUSE WITH
The F9 overlay key in every context or a Lua lifecycle event.
CODEADVANCED

HTTP request

ALSO: REQUEST · HTTP:send

A Lua API v2 network operation built from a request object and sent to receive an HTTPResponse.

ACCOUNTABLE OWNER
Lua script network I/O
DO NOT CONFUSE WITH
A browser fetch, proof a remote service is safe or permission to expose secrets.
RUNSTART HERE

Injecting

ALSO: Launcher status

A Launcher milestone shown during startup before the EA app, fake anticheat launcher and game complete their parts.

ACCOUNTABLE OWNER
Launcher status
DO NOT CONFUSE WITH
Final proof that F9 or every editor feature is available.
RUNWORKING TERM

Injection

ALSO: Inject · DLL injection

Loading the Live Editor DLL into the running FC 26 process so the tool can interact with game memory.

ACCOUNTABLE OWNER
Live Editor → FC26.exe
DO NOT CONFUSE WITH
Opening the Launcher, applying a Mod Manager mod or merely reaching the EA app.
RUNSTART HERE

Launcher

ALSO: LE Launcher

The Live Editor application started before the game; its Run Game action begins the documented launch chain.

ACCOUNTABLE OWNER
Live Editor startup
DO NOT CONFUSE WITH
The FC 26 executable, EA app or the in-game F9 overlay.
CODEWORKING TERM

LE_VERSION

ALSO: Lua LE_VERSION

The Lua API global string containing the running Live Editor version, used for version-aware scripts.

ACCOUNTABLE OWNER
Lua runtime metadata
DO NOT CONFUSE WITH
A function, the FC 26 game version or the compatibility manifest.
FILEWORKING TERM

Legacy file

ALSO: Legacy override · Legacy path

A game asset or data file addressed by its legacy virtual path and replaced, added or exported through the mod layer.

ACCOUNTABLE OWNER
External asset override
DO NOT CONFUSE WITH
An obsolete Live Editor release, Career save or arbitrary old file.
RUNSTART HERE

Live Editor

ALSO: LE · FC Live Editor

The Windows PC tool whose injected DLL edits selected FC 26 memory and data while the game is running.

ACCOUNTABLE OWNER
Running editor + game process
DO NOT CONFUSE WITH
FIFA Mod Manager, FIFA Editor Tool or a permanent patch to every game file.
VERSTART HERE

Live Editor version

ALSO: LE version · Editor version

The creator’s release identifier for Live Editor, such as v26.3.6.

ACCOUNTABLE OWNER
Live Editor release
DO NOT CONFUSE WITH
The FC 26 game version even when both begin with “26”.
RUNWORKING TERM

Log file

ALSO: Live Editor log · LE log

The chronological Live Editor diagnostic record used to prove loading milestones, errors and code-layer actions.

ACCOUNTABLE OWNER
Live Editor diagnostics
DO NOT CONFUSE WITH
The EA app log, Windows Event Viewer or a screenshot of an error popup.
CODEWORKING TERM

LOGGER

ALSO: Lua logger

The Lua API global object used by scripts to write structured messages to the Live Editor log.

ACCOUNTABLE OWNER
Lua diagnostics
DO NOT CONFUSE WITH
The log file itself, console output from every subsystem or an error handler.
CODEADVANCED

Lua API v2

ALSO: LE Lua API · API v2

The current creator-documented object, event and manager interfaces exposed to Live Editor Lua 5.4.6 scripts.

ACCOUNTABLE OWNER
Live Editor scripting contract
DO NOT CONFUSE WITH
The deprecated v1 surface, Cheat Engine’s API or every function in generic Lua.
CODEWORKING TERM

Lua Engine

ALSO: Script console

The Live Editor surface under Features where Lua 5.4.6 code can be executed against the running game.

ACCOUNTABLE OWNER
Live Editor scripting runtime
DO NOT CONFUSE WITH
Cheat Engine Lua, a standalone Lua interpreter or a safe sandbox for arbitrary scripts.
CODEWORKING TERM

Lua script

ALSO: .lua file

Executable Lua code that uses the Live Editor runtime and APIs to inspect or change a defined game scope.

ACCOUNTABLE OWNER
Script-defined runtime behavior
DO NOT CONFUSE WITH
A declarative mod package, a trusted file merely because it ends in .lua or a permanent edit by default.
GAMEWORKING TERM

Manager ID

ALSO: managerid

The numeric identity of a manager record used to target manager-specific edits and assets.

ACCOUNTABLE OWNER
Manager entity
DO NOT CONFUSE WITH
The user profile, Team ID or Manager Career save UID.
GAMEWORKING TERM

Match fixing

ALSO: Quick-sim result control

The creator’s label for defining quick-sim wins/losses or exact upcoming fixture scores in Career Mode.

ACCOUNTABLE OWNER
Career quick simulation
DO NOT CONFUSE WITH
Changing a live played-match score or influencing online play.
CODEADVANCED

MEMORY API

ALSO: MEMORY object · Memory API

The low-level Lua API v2 surface for reading, writing, patching, allocating and discovering process memory.

ACCOUNTABLE OWNER
FC26.exe process memory
DO NOT CONFUSE WITH
A stable address database, automatic compatibility layer or beginner-safe editor.
CODEADVANCED

Memory scan

ALSO: Scan process memory

Searching the running FC 26 process for expected patterns or structures before memory-dependent functionality can proceed.

ACCOUNTABLE OWNER
Live Editor runtime compatibility
DO NOT CONFUSE WITH
Scanning game files, antivirus scanning or proof that an offset source is trustworthy.
GAMESTART HERE

Miniface

ALSO: 2D portrait · Player portrait

The small 2D portrait asset shown in lists and UI for a player or manager.

ACCOUNTABLE OWNER
UI portrait asset
DO NOT CONFUSE WITH
A 3D head model, face scan, tattoo or full-body texture.
FILESTART HERE

Mod

ALSO: Mod package

A packaged set of FC 26 data or asset changes created outside the running game and typically applied with Mod Manager.

ACCOUNTABLE OWNER
External game-content layer
DO NOT CONFUSE WITH
A one-off Live Editor memory edit or a Career save.
GAMEWORKING TERM

Name IDs

ALSO: Firstname ID · Surname ID · Commentary ID

IDs selecting names already present in the game’s name pools; they can also matter for commentary.

ACCOUNTABLE OWNER
Player identity fields
DO NOT CONFUSE WITH
Custom display-name text, Player ID or a guarantee commentary will trigger.
FILESTART HERE

Official source

ALSO: Creator source

The creator-owned Patreon collection, GitHub repository, Wiki, manifest or changelog used to control product claims and downloads.

ACCOUNTABLE OWNER
Artifact and documentation provenance
DO NOT CONFUSE WITH
A YouTube description, mirror, repack or community archive.
RUNSTART HERE

Offline use

ALSO: Offline-only

The creator-defined scope for Live Editor: use it outside online modes while the anticheat bypass is active.

ACCOUNTABLE OWNER
Usage boundary
DO NOT CONFUSE WITH
A promise of zero account risk or a statement that the computer must have no internet connection.
CODEADVANCED

Offset

ALSO: Relative displacement

A numeric displacement applied relative to a known module, address, structure or pointer step.

ACCOUNTABLE OWNER
Version-sensitive memory layout
DO NOT CONFUSE WITH
A complete address or evidence that the surrounding memory layout is still valid.
RUNSTART HERE

Online mode

ALSO: FUT · Pro Clubs · Volta

A networked competitive game mode explicitly outside the Live Editor contract in the creator Wiki.

ACCOUNTABLE OWNER
EA game mode
DO NOT CONFUSE WITH
Manager Career, Player Career or a local Kick-Off match.
RUNSTART HERE

Overlay

ALSO: F9 menu · Live Editor menu

The Live Editor interface displayed over FC 26 after a successful launch; the official player/team routes open it with F9.

ACCOUNTABLE OWNER
Injected Live Editor UI
DO NOT CONFUSE WITH
The EA app overlay, Steam overlay, NVIDIA overlay or the Launcher window.
GAMESTART HERE

OVR

ALSO: Overall rating · Overall

The displayed overall player rating derived by the game from position, attributes and other factors.

ACCOUNTABLE OWNER
Player rating model
DO NOT CONFUSE WITH
Potential, one attribute or a guarantee of in-match performance.
GAMEWORKING TERM

PAP

ALSO: Play As Real Player · Real Player Career

The Player Career branch that starts from an existing real player rather than creating a VPRO.

ACCOUNTABLE OWNER
Player Career real-player branch
DO NOT CONFUSE WITH
VPRO, Manager Career or Pro Clubs.
SAVEWORKING TERM

Persistence

ALSO: Survives restart · Saved state

The lifecycle in which a change remains available after the relevant editor, game or Career has been closed and reopened.

ACCOUNTABLE OWNER
Entity / Career / external file
DO NOT CONFUSE WITH
Immediate visual success on the current screen.
GAMEWORKING TERM

Player ID

ALSO: playerid

The numeric identity used to distinguish a player record and connect it to other data and assets.

ACCOUNTABLE OWNER
Player entity
DO NOT CONFUSE WITH
Name ID, Head Asset ID in every case or a shirt number.
GAMESTART HERE

PlayStyle

ALSO: PlayStyle+ · Trait

A player gameplay capability represented by specific editor fields; PlayStyle and PlayStyle+ occupy distinct slots.

ACCOUNTABLE OWNER
Player gameplay profile
DO NOT CONFUSE WITH
An attribute, position or generic personality trait.
CODEADVANCED

Pointer

ALSO: Pointer chain

A memory value that refers to another address; pointer chains follow multiple references to reach data.

ACCOUNTABLE OWNER
Runtime memory structure
DO NOT CONFUSE WITH
A mouse cursor, AOB pattern or inherently stable route between builds.
GAMESTART HERE

POT

ALSO: Potential

The player’s potential ceiling field used by Career development systems.

ACCOUNTABLE OWNER
Player development state
DO NOT CONFUSE WITH
Current OVR, guaranteed future rating or weekly development speed.
SAVEADVANCED

Primary key

ALSO: PK

A field or field set that uniquely identifies a database record; the official Wiki warns duplicate keys can break a Career.

ACCOUNTABLE OWNER
Relational integrity
DO NOT CONFUSE WITH
Any ID-looking value or a guarantee that foreign relationships remain valid.
RUNWORKING TERM

Process

ALSO: Game process · FC26.exe process

The running Windows instance of FC26.exe whose memory and loaded modules Live Editor targets.

ACCOUNTABLE OWNER
Windows / FC26.exe runtime
DO NOT CONFUSE WITH
The executable file on disk, a Career save or a Mod Manager project.
VERSTART HERE

Public release

ALSO: Free version · Public

The release currently assigned to the public lane by the official manifest.

ACCOUNTABLE OWNER
Official release access
DO NOT CONFUSE WITH
An unofficial mirror, a permanently separate feature set or necessarily the newest build.
SAVEADVANCED

RDBM25

ALSO: Revolution DB Master 25

An external Career-file database viewer referenced by the Wiki to identify which tables are stored in a Career file.

ACCOUNTABLE OWNER
External Career inspection
DO NOT CONFUSE WITH
The Live Editor Database Editor or evidence that every visible table is safe to modify.
VERWORKING TERM

Release lane

ALSO: Access tier · Release tier

The current Public, Bronze or Silver route through which a particular Live Editor release is distributed.

ACCOUNTABLE OWNER
Patreon access timing
DO NOT CONFUSE WITH
A permanent feature edition or compatibility status.
GAMEWORKING TERM

Reverse Transfer History

ALSO: Undo transfer

The current-season transfer-history operation that returns a selected movement toward its previous state.

ACCOUNTABLE OWNER
Current-season transfer history
DO NOT CONFUSE WITH
Deleting a player, reversing every historical transfer or editing an old season.
SAVEADVANCED

Row / record

ALSO: Database record

One entity entry inside a database table whose fields can be read or changed.

ACCOUNTABLE OWNER
Relational game database
DO NOT CONFUSE WITH
The whole table, a UI card or an automatically valid clone.
RUNSTART HERE

Run Game

ALSO: Launch button

The creator-documented Launcher button that starts the Live Editor launch and injection sequence.

ACCOUNTABLE OWNER
Launcher action
DO NOT CONFUSE WITH
A proof that injection, compatibility or the overlay succeeded.
SAVESTART HERE

Save slot

ALSO: Backup slot · Recovery slot

A separate named Career copy used to preserve a recoverable state before risky edits or season transitions.

ACCOUNTABLE OWNER
FC 26 Career storage
DO NOT CONFUSE WITH
A duplicate file in the Live Editor folder or the editor’s Save button.
SAVEADVANCED

Save UID

ALSO: save_uid · Career UID

The identifier used in Live Editor extension paths to scope certain external files to one Career.

ACCOUNTABLE OWNER
Live Editor Career extension namespace
DO NOT CONFUSE WITH
Player ID, Team ID, a slot name or the file’s Windows path.
SAVEWORKING TERM

Screen refresh

ALSO: Re-enter screen · UI refresh

Leaving and reopening the relevant FC 26 screen so it reads the newly edited runtime state.

ACCOUNTABLE OWNER
FC 26 presentation layer
DO NOT CONFUSE WITH
A game restart, Career reload or substitute for saving.
GAMEWORKING TERM

Selection Bias

ALSO: Lineup bias

A player field where higher values increase inclusion chance; the Wiki uses 0 for none and 1000 to force selection.

ACCOUNTABLE OWNER
Manager AI selection input
DO NOT CONFUSE WITH
Freeze Lineup, a formation change or proof for CPU-versus-CPU matches.
VERSTART HERE

Silver release

ALSO: Supporter version · Silver

The newest lane currently exposed to the Silver tier in the official manifest.

ACCOUNTABLE OWNER
Official release access
DO NOT CONFUSE WITH
A guarantee that a feature will remain paywalled or that every Silver build matches every game build.
CODEWORKING TERM

Speedhack

ALSO: Game speed · Tempo control

A Live Editor runtime feature for changing menu or gameplay speed, with hotkey settings added in v26.3.6.

ACCOUNTABLE OWNER
Running game tempo
DO NOT CONFUSE WITH
An FPS fix, simulation speed in Career menus or a permanent Career field.
FILEWORKING TERM

Squad file

ALSO: Saved squads

A base-game squads state saved and loaded through Customize → Profiles, separate from an existing Career save.

ACCOUNTABLE OWNER
FC 26 profile squads
DO NOT CONFUSE WITH
The current Career database, Live Editor settings or a Mod Manager package.
GAMEWORKING TERM

Team ID

ALSO: teamid

The numeric identity used for a club or national-team entity in tables, scripts and support files.

ACCOUNTABLE OWNER
Team entity
DO NOT CONFUSE WITH
League ID, manager ID or a visible club name.
VERSTART HERE

Title Update

ALSO: TU · EA patch

EA’s game update or patch label; it can change FC 26 behavior and the executable build that Live Editor must match.

ACCOUNTABLE OWNER
EA SPORTS FC 26
DO NOT CONFUSE WITH
A Live Editor update, Mod Manager version or server-only content release.
GAMEWORKING TERM

Transfer ban

ALSO: Disable transfer window

A Career-only restriction that blocks a team from buying or loaning players in while still allowing sales and loans out.

ACCOUNTABLE OWNER
Live Editor runtime + save-scoped JSON
DO NOT CONFUSE WITH
A global transfer freeze unless the dedicated league/all-team path is used.
GAMEADVANCED

Unsupported CM content

ALSO: Unsupported teams · Unsupported leagues

Teams or leagues removed at new-Career creation by FC 26 hard-coded support functions unless the Live Editor code-layer control changes the decision.

ACCOUNTABLE OWNER
New-Career code gate
DO NOT CONFUSE WITH
A normal in-Career league-table edit or a database-only repair.
VERSTART HERE

Update

ALSO: Upgrade Live Editor

Replacing the editor with a newer official release while preserving a controlled, reversible configuration.

ACCOUNTABLE OWNER
Live Editor lifecycle
DO NOT CONFUSE WITH
An EA Title Update, a reinstall from a mirror or proof that old settings remain compatible.
VERSTART HERE

Vanilla

ALSO: Unmodded · Clean game

FC 26 started without Live Editor or applied mods, used as a controlled baseline for diagnosis.

ACCOUNTABLE OWNER
Base-game control state
DO NOT CONFUSE WITH
Deleting all saves, reinstalling Windows or proving every local file is original.
VERWORKING TERM

Version manifest

ALSO: version.json · Official manifest

The repository JSON mapping executable builds to game versions, compatible Live Editor ranges and current release links.

ACCOUNTABLE OWNER
Creator repository
DO NOT CONFUSE WITH
The changelog, a launcher cache or a promise about future releases.
VERWORKING TERM

Version pair

ALSO: Compatible pair · Mapped pair

The exact FC26.exe build and Live Editor release combination accepted by the current official manifest.

ACCOUNTABLE OWNER
Official compatibility manifest
DO NOT CONFUSE WITH
A claim that every feature exists in every compatible editor release.
GAMEWORKING TERM

VPRO

ALSO: Created Player Career pro · Virtual Pro

The created-player branch of Player Career. The creator Wiki says its player ID is 30999 and its real attributes are owned by the growth tree.

ACCOUNTABLE OWNER
Player Career growth system
DO NOT CONFUSE WITH
Play As Real Player, Pro Clubs or an ordinary created player in a squad file.

03 / DANGEROUS COLLISIONS

Six clusters that generate the wrong fix

01
EAAC · JAVELIN · FAKE EAAC

EAAC is the historical shorthand; EA Javelin is EA’s current name; the fake launcher is Live Editor’s temporary launch-chain component.

OPEN OWNER GUIDE →
02
GAME VERSION · BUILD · LE VERSION

v1.6.6 labels the game release; 1.0.139.20381 identifies FC26.exe; v26.3.6 identifies Live Editor. Compatibility joins all three.

OPEN OWNER GUIDE →
03
LIVE EDITOR · FMM · FET

Live Editor changes the running process; Mod Manager applies packages; Editor Tool authors projects and assets.

OPEN OWNER GUIDE →
04
EDITOR SAVE · CAREER SAVE · EXTERNAL FILE

One applies runtime entity state; one persists game-stored Career state; one belongs to an owner outside the save.

OPEN OWNER GUIDE →
05
VPRO · PAP

VPRO is the created avatar path and documented playerid 30999; Play As Real Player resolves a different identity.

OPEN OWNER GUIDE →
06
AOB · ADDRESS · OFFSET · POINTER

A signature finds a pattern; an address locates memory; an offset is relative; a pointer participates in address resolution.

OPEN OWNER GUIDE →

04 / LAUNCH CHAIN

“The game opened” is not one state

01LAUNCHERLive Editor app is open
→
02RUN GAMEDocumented start action
→
03INJECTINGLauncher reports a milestone
→
04EA APPPlatform prepares the title
→
05FAKE EAACTemporary service launcher runs
→
06FC26.EXETarget process starts
→
07F9 OVERLAYInjected UI is observable

Diagnostic rule: report the last observed milestone, not “Live Editor does not work.” If FC 26 opens but F9 does nothing, start at the injection/overlay boundary—not at download or FIFAModData.

05 / VERSION STACK

Three identifiers answer three different questions

EA LABELFC 26 v1.6.6

Which game release is installed?

+
FILE IDENTITY1.0.139.20381

Which exact FC26.exe build is running?

↔
EDITOR RELEASEv26.3.5–v26.3.6

Which Live Editor range does the manifest map?

Compatibility means the manifest accepts the pair. It does not prove every feature exists in both releases.

Release lane describes current Public/Bronze/Silver timing. It is not a permanent edition.

OPEN LIVE MANIFEST ↗

06 / TOOL OWNERSHIP

Pick the surface that owns the intended change

RUNTIMELE
Live Editor

Running memory, entities, overlay, Lua and selected external support files.

OPEN TOOL MODEL →
APPLYFMM
Mod Manager

Imported mod packages, order and the generated FIFAModData launch path.

OPEN MOD PATH →
AUTHORFET
Editor Tool

Project creation, database/asset authoring and exported mod content.

COMPARE TOOLS →

07 / PERSISTENCE STACK

Save belongs to an owner, not to a universal button

01EDITOR SAVE

Applies the entity edit to current running state.

02SCREEN REFRESH

Proves the UI reads the changed value back now.

03CAREER SAVE

Writes the systems FC 26 stores in that Career slot.

04RELOAD PROOF

Proves the intended state survived a clean load.

EXTEXTERNAL STATE

JSON, CSV, scripts or legacy files follow their own lifecycle.

Database boundary: the Database Editor auto-saves its current mutations, but only tables actually stored by Career Mode can persist in the Career file. RDBM25 is the creator-recommended way to identify those tables.

08 / ENTITY MAP

An ID identifies the row—not the meaning of every field

Identity layer: IDs connect UI entities to database rows and scripts.

Mode layer: Manager Career, created VPRO and PAP can expose different valid targets.

Attribute layer: OVR, POT, PlayStyles, head models and minifaces have different formats and side effects.

Proof layer: open the intended entity, change one field, refresh, save to the correct owner and reload.

PLAYER ROUTES →TEAM ROUTES →MANAGER ROUTES →

09 / FOOTBALL STATE

Similar football outcomes can use incompatible controls

SELECTION BIAS

A tendency value: 0 means none; higher values increase selection; 1000 forces selection.

CANONICAL GUIDE ↗
FREEZE LINEUP

Preserves a fixed XI; player swaps inside it are a separate operation.

CANONICAL GUIDE ↗
MATCH FIXING

Controls a target result or team bias; it is not Fixture Time or a completed bracket rewrite.

CANONICAL GUIDE ↗
TRANSFER BAN

Blocks buying and loaning in while allowing selling and loaning out under the documented model.

CANONICAL GUIDE ↗
COMPDATA LIMITS

Overrides hard-coded competition capacities through one exact 16-field JSON contract.

CANONICAL GUIDE ↗
UNSUPPORTED CM

Supplies hard-coded functions for new-Career content through one exact six-column CSV contract.

CANONICAL GUIDE ↗

10 / LUA & MEMORY DEPTH LADDER

Do not jump from “script” to “patch memory”

  1. 01
    SCRIPT

    A .lua program executed by the Live Editor Lua Engine.

    GATE: Read the official file and identify its owner.
  2. 02
    API OBJECT

    Documented surfaces such as Events, HTTP, LOGGER or Gameplay Attribulator.

    GATE: Confirm release, methods, arguments and effect boundary.
  3. 03
    EVENT / HANDLER

    A callback registered around a documented runtime event.

    GATE: Pair registration, removal and exact callback signature.
  4. 04
    MEMORY READ

    Address-origin and type-width reasoning without mutation.

    GATE: Prove address provenance and read width first.
  5. 05
    MEMORY WRITE / PATCH

    A high-risk runtime mutation, possibly resolved through AOBs, offsets or pointers.

    GATE: Require source review, version gate, backup and rollback.
OPEN THE CANONICAL LUA HUB ↗

11 / ERROR GRAMMAR

A useful report has a noun, a version pair and a last milestone

DIAGNOSTIC SENTENCEGOOD REPORT

“On FC 26 v1.6.6 / build 1.0.139.20381 with Live Editor v26.3.6, the Launcher reaches Injecting, FC 26 opens, but F9 overlay does not appear. The exact message is [verbatim text] and the log ends at [last line].”

VERSION PAIRLAST OBSERVED MILESTONEEXACT ERRORLOG TAILCLEAN CONTROL

Avoid: “it crashes,” “EAAC error,” “latest version” and screenshots without selectable error text. Those phrases collapse distinct owners and age badly.

12 / VIDEO EVIDENCE AUDIT

Video revealed audience vocabulary—not a trustworthy glossary

SEARCHES5EXACT TOPIC QUERIES
RESULT SLOTS50AUDITED
EXACT CURRENT AUTHORITY0FOUND

Launch language: no result established the current EAAC/Javelin/fake-launcher distinction.

Memory language: AOB/offset searches were polluted by generic Cheat Engine and unrelated Android material.

Mod language: FIFAModData, legacy and compdata results centered on broad mod tutorials, not the Live Editor contracts.

Career language: VPRO/PAP searches returned no exact current explanation.

Editorial decision: existing caption-backed videos inform aliases and symptom phrases only. Creator documentation, repository artifacts and EA’s own Javelin page control definitions.

13 / FAQ

Short answers to high-collision questions

01What is FC 26 Live Editor?+

It is a Windows PC tool whose C++ DLL is injected into the running FC 26 process so selected memory and data can be edited in real time. It is separate from FIFA Mod Manager and FIFA Editor Tool.

02Are EAAC and EA Javelin the same thing?+

They refer to EA’s PC protection layer in this context. EAAC is the older and creator-used shorthand; EA currently calls the technology EA Javelin anticheat. The fake EAAC launcher is a separate temporary Live Editor component.

03What is the difference between game version, build and Live Editor version?+

Game version is EA’s readable release number, build is the exact FC26.exe identifier, and Live Editor version identifies the editor release. Compatibility is an exact build-to-editor-version mapping.

04Is Live Editor the same as FIFA Mod Manager?+

No. Live Editor works in the running process. Mod Manager applies packaged mods through FIFAModData. FIFA Editor Tool is primarily the project-authoring tool.

05Why did an edit disappear after restarting?+

Editor Save can update current runtime entity state, while Career Save persists the Career state that FC 26 actually stores. Some systems instead use external files or remain runtime-only. Open the term’s canonical guide before assuming one Save button covers both layers.

06What are VPRO and PAP?+

VPRO is the created Player Career avatar path, documented with playerid 30999. PAP means Play As Player/Play As Real Player and follows a different identity path. They are not interchangeable.

07What do AOB, address, offset and pointer mean?+

An AOB is a byte-pattern search signature; an address is a concrete memory location; an offset is a relative displacement; and a pointer stores or helps resolve another address. The Memory API guide owns the safe technical detail.

08Does every glossary term have its own article?+

No. Each term routes to one canonical page that owns the concept, procedure and evidence. This prevents dozens of thin duplicate definition pages.

09Can I use Live Editor online?+

The creator documents the tool for offline use and excludes online modes. “Offline” is a usage boundary, not a guarantee of zero account or system risk.

10Which version is current?+

At this page’s 19 August 2026 verification, the official manifest maps FC 26 v1.6.6 build 1.0.139.20381 to Live Editor v26.3.5–v26.3.6. Recheck the manifest because this mapping changes.

14 / SOURCE LEDGER

Every badge in the dictionary resolves here

README
Official repository README

Creator definition of the injected C++ DLL, memory editing, offline scope and major feature families.

S01 ↗
START
Official Getting Started Wiki

Launcher → Run Game → Injecting → fake service launcher → FC 26 → F9 overlay chain.

S02 ↗
MEMORY
Official MEMORY API Wiki

Creator vocabulary for addresses, reads, writes, scans, AOBs, allocation and pointers.

S03 ↗
PLAYER
Official Editing Player Wiki

F9 player route, editor Save, Career Save, IDs, cache and player operations.

S04 ↗
TEAM
Official Editing Team Wiki

Team route, team identity, formation and Career persistence context.

S05 ↗
MANAGER
Official Editing Manager Wiki

Manager entity, ID and editing-route terminology.

S06 ↗
EA-JAVELIN
EA Help: EA Javelin anticheat

EA’s current product name and first-party anticheat/anti-tamper context.

S07 ↗
HOME
Official Live Editor Wiki home

Creator’s offline-only and unsupported-online-mode boundary.

S08 ↗
COMPDATA
Official Compdata Limits Wiki

Exact JSON filename, hard-coded capacity concept, fields and diagnostic log proof.

S09 ↗
UNSUPPORTED
Official Unsupported CM Wiki

Exact six-column CSV and new-Career hard-coded-function support workflow.

S10 ↗
AUTH
Official authentication errors Wiki

Exact-error and diagnostic vocabulary for authentication failures.

S11 ↗
CORPUS
Canonical hub route map

This site’s published guide ownership and cross-article terminology map.

S12 ↗
MANIFEST
Current official version manifest

Exact game version, executable build, compatible editor range and release-lane mapping.

S13 ↗
EA-UPDATE
EA SPORTS FC 26 news and Title Updates

EA’s first-party Title Update naming; the creator manifest controls editor compatibility.

S14 ↗
CHANGELOG
Official Live Editor changelog

Release chronology, named additions, fixes and feature timing.

S15 ↗
FET
FIFA Editor Tool official site

First-party boundary for Editor Tool and Mod Manager roles.

S16 ↗
LEGACY
Official Legacy Files Lua Wiki

Legacy virtual paths and file operations.

S17 ↗
DB
Official Database Editor Wiki

Tables, rows, primary keys, automatic save and Career-stored table limits.

S18 ↗
FORMATION
Official Formation Editor Wiki

Formation Save, fixed lineup and selection-control terminology.

S19 ↗
TRANSFER-BANS
Official Transfer Bans Wiki

Entity scope, incoming/outgoing asymmetry and save-UID-backed state.

S20 ↗
VPRO
Official Editing VPRO Wiki

Created-player identity, playerid 30999 and real growth-tree fields.

S21 ↗
DEVELOPMENT
Official Player Development Wiki

Development points, growth and player-career boundary language.

S22 ↗
BULK
Official Bulk Editing Wiki

Filtered-visible-list scope and batch-action terminology.

S23 ↗
LUA
Official Lua API v2 Wiki

Lua 5.4.6, API v2 objects, runtime scope and script model.

S24 ↗
REPO
Official Lua scripts repository

Current first-party script names and practical API consumers.

S25 ↗
EVENTS
Official Events API Wiki

Handlers, pre/post events, callback lifecycle and event terminology.

S26 ↗
HTTP
Official HTTP API Wiki

Request, response, method, auth and callback object vocabulary.

S27 ↗
ATTRIB
Official Gameplay Attribulator Wiki

Runtime gameplay attribute manager and file/export terminology.

S28 ↗
LOGGER
Official LOGGER API Wiki

Script logging levels and diagnostic output language.

S29 ↗

Evidence policy: creator sources control Live Editor behavior; EA controls its own product naming; first-party tool sources control their products; videos supply audience language only. Current facts checked 19 August 2026. The glossary definition never replaces the linked canonical procedure.

ARTICLE 78 / ENTITY INDEXSEARCH THE WORD.
ROUTE THE SYSTEM.

Independent documentation hub. Not affiliated with EA or the Live Editor creator. Product claims link to their evidence.